Trap Quest is a roguelike dungeon crawl virtual reality TF game.
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Not a fan so far. The game may focus on gameplay, but I don't find the gameplay very fun. I think the erotic elements work better, but they are both underdefined and overly populated with certain types of content that generally strikes me as boring, gross or stupid.
One thing that I think could work well in the game is pregnancy. Probably the worst part of the game is the weight gain, which happens as a punishment for resting, but also is shown to be insignificant artwise while still affecting gameplay significantly. While this is one of the few games to cater to weight gain, I rather it used that kind of quick transformation for pregnancy, which rarely happens due to the restrictions on getting a pregnancy.
The cursed equipment is extremely annoying. While it does some worldbuilding, it can also force you into playing the game certain ways to the extent that you can essentially get a game over from an enemy trying to rape you while wearing cursed panties because they can't take them off, but will keep trying.
The humiliation element is really annoying. The idea that you would get humiliated in the environment you are is ridiculous. The only place where humiliation should exist is where socializing has real values and in this game, it does not.
The name of Trap Quest implying "trap" as a gender construct or whatever it is, is trashy by itself. Making this a game that mostly transforms you into a bimbo, it is also dishonest. Traps are supposed to have penises, but choosing to be a male makes it easy to lose your penis.
I just feel like the game does not try very hard to do anything but be a game, even though it also does not strike me as being as fun as possible either. The writing is good and items fit the setting well, but it is overly redundant. Those tanks of drink are really confusing and seem to be impossible to access. The most troublesome traps are not fun to deal with. This game gives you incentive to play around, but tries to steal that freedom away (basically the key to its addictiveness). It just continually follows its setting and integrity in a way that normally would be good for a game, but it makes me hate more than I appreciate it. We have cool environments, but don't really feel inclined to focus on them. We have a huge amount of clothing choices, but do not get to use them unless we are lucky.
This game might simply be designed as a form of torture. Even though I can handle really difficult games, I hate games where I am always wanting to do something, but thousands of things get in my way. The game is talently programmed and designed, but I rather be given an easier, more simplistic game on a slightly different theme because it just gets to the point of being convoluted and never stops all while embracing stereotypical male dominance or unsatisfying lesbian sex.
This is a game worth playing, but also a game that I want erased from existence after having played it.
What an awesome game. I've played this so many times and I know I'm still barely scratching the surface of it. The game is difficult, but so much fun to lose, I may never win it and never care about that.
This game is so~ good.
At first I was discouraged when I saw the engine used, but Aika managed to execute the concept really well.
I can whole heartedly reccomend giving this a shot.
Inform 7 engine is an engine only chosen by the advanced author. You need a real good mind and a good among of writing to put together a game but once you did it, it is going to work for a long long time with relatively little cost for new contents. It all started from Arena; it got big when BMB (Bimbo Mall Battle - StableMilk) stormed the transformation game database at the top of the list; after that it was Trap Quest. These were the trio. Many years later we had the Curse of Krigas.
Amount these four, Arena is the grandfather so it is kind of old and rusty but it is still okay as a sandbox game, at least it is not bugged and you can play until you lose. BMB was good and it was sad to see the author losing interest in it. The Curse of Krigas was promising until it stopped development.
Trap Quest is the only "alive" project. Even better with the way it is implemented, the author is adding new content frequently. So this one is a must check out.
If there is anything stopping people from doing it, it would be the unfamiliar to the Inform Engine. The installation and how the game works. Even with that it is still getting nearly 400 likes, so lets say this game worth your time for the small trouble.
If you really need help with the game commands and installation of the Inform player, you can get help in the forum, this game has an active thread. I wrote a beginner guides for Inform 7 when The Curse of Krigas launched, only a page or two but I think it is good enough to kick start anyone. You can find it in the Game Engine Help section of the forum.
Fun, Addictive, and an increditable concept. It is also insanely difficult...I've been playing for months and not only have i not won the game even once... but i've yet to down a single "boss"
It's a game that will tantalize you and keep you coming back for more and more, all the while frustraiting you to no end.