In this game the main character is a young loser that though a twist of fate finds himself in a boot camp for magical girls, now he as to hide is true identity and somehow find a way to escape before the psychotic director of the camp find him. Too make things worse circumstances seem to be slowly changing him...
I want this game to be a sort of hybrid between Runes of Chaos and Prisoners of the Elder One essentially in this game you will have a certain number of days to escape the camp, each day is divided in three part:
Morning where you have some interactions with the inhabitants of the camp.
The afternoon where you leave the camp to train.
And the evening where you socialize a bit more until you finish the day by having dinner with one of your friends
The training section consistent of going into a dungeon a trying to beat the boss while during the morning and evening you have to use the items you find during your training to try to find a your way out like in Prisoners of the Elder One.
Note in recent version:
It's a very small update this time, the only new thing from my part is a new Alice dinner.
I've also added art drawn by zoraka to the game, most of the work for this update was made by her.
Hi, I love the game so far, I dunno if I'm that far in it or anything yet. But I've kinda ran into a bug? I was wondering what to do with the kitchen knife you get really early on, then I tried activating it in the cafeteria and it completely crashes the game. I assume that's not supposed to happen.
Apart from this little hiccup and a bunch of minor typos the game is awesome, if a bit tame. (so far anyways?)
Really enjoyed the game! Really looking forward to have the story get finished. :). I think the game is 10/10 in my book. This is very minor and just my personal thoughts. Be nice to see a couple more pics in the game, like when u use the cores, the mirror,(be fan), and some other places. Not for every single. Even if that never happens, can't wait for future updates.
So i decided to play through again, look for different routes, stories. Well I had previously got to the end of the content without ever losing a fight. This time whoever was playing through with it switch to dungeon encounter off(one of the best features ever)! I messed out a lost to a boss. Not to spoil too much. But I figure 99.9% of ppl were like me and dont lose fights. Well when it comes to the Magico......Losing the fight opened the door to one of the greatest hidden treasues. The replay cuz of that, with no lvling, and being able to switch the dungeon encounters off(which I only recommed doing on 2nd play through, or getting back to a boss) is just awesome.
Like above looking forward to whats to come.
One of the best games I have ever had the pleasure of playing on the rpg maker engine. The world is filled with Intresting charachters to chat, and socialize with, and has a plethora of diffrent things to do, and routes you can try to advance. That being said there where points where I was wondering what I was supposed to do because of how everything had been layed out.
I stopped after the mimic core got stolen because that seems to be the end of the content for now, took an about thirteen hours to complete fully, not because the game is exceptionally hard, but because I really didn't know what I was doing. If you know what your doing, while replaying, you can skip diolouge, and can get all your party members in about 3 hours, after going through 4 dungeons I have seen through testing.
I'm going to quickly cover what got me stuck on that caused me problems.
1) Rope, this was partly my fault because I quickly scrolled through the text, but I never saw you could press A, so I got stuck in the first dungeon. The little square is where your supposed to put the rope, so you can climb down. After leaving you can pick the rope back up, for use in the future. You can skip retreiveing the rope in which case it is just left there, I did this and had to search all over to realize I could even get it back. It is useable on the well, though it has no purpose yet, and is just a tease. It also be used to in the castle to pull up a Centaur. The village mentioned is not implemented from what I can tell.
2) Climbing Vines, this is something I blame myself for, I didn't realize I could climb the vines on the cliff in the bee area for quite a while, and this caused me a lot of trouble, and got me stuck till I figured it out. It also happend in the haunted mansion with the room where you say your trapped
3) Alices Key, the key caused me no end of trouble in game because it blends in as a shiny white/yellow object on yellow/white tile near the door of the room with a hive crystal. There is no indication of it even being there after you meet Alice. I ended up fighting Veronica at the castle without her, while using debug to get through the mobs.-
(How to fight Vernoica without Alice)
I ended up beating Vernonica after numerous tries by bashing on the staff till it broke, then rushing Veronica. You use your illusion core to up your abilties on your white mage. At that point if your main person is not dead, and you've tripped the attacking staff/girl with lightning, the girl in your mind gives you a power up you use it, and just be careful not to run out of hp till you win.That said this is really hard to do probably took me around an thirty minutest to an hour of experminting.
-This is a problem to me, and I would appreciate if there was a scripted event where Nataliea points out the key if you try to leave the room without it, just not stopping you from leaving.
4) Equiping Corset Armour, This is less of a problem, but in the haunted house in the basement after the boss is defeated their is a ghost in one of the back rooms who curses you with one after which you can buy armour from the Supplies girl, I think. Having lots of money a thousand+ also unlocks more equipment after speaking to the girl.
Everything else is pretty straight forward in the game remember to save frequently talk to everyone in town, and if somebody turns on you, and gets you a gameover don't take it personally. There are plenty of spelling errors riddled throughout, which I wouldn't be opposed to going in the game, and finding if asked to, for quick fixes.
They don't ruin the expereince to much, the gameplay is one of the best parts, and just one of the reasons why I like the game so much. The combat is really well made unique, and fun. You stay at level 1: gain stat buffs, and skills through interacting, becoming more girl like, or completing mini quests, extracting from cores. Skills can be swapped around through Magico Cores you collect from Magicos/boss monsters.
There is intresting Lore present in the game, and a facinating history makes up the whole world, which is complex, and fun to see. I can tell a lot of background information will be filled in as the game goes on. There are currently as of 2.5 about 8 dungeons, not counting the mini trip, counting phyra's towers which you can't go up yet, 9 Magicos 29 mobs averageing about 3-4 mobs per dungeon. I would give this game a 8.8/10, I can't wait for more content, and more charachter interactions.
This game is amazing! I actually couldn't stop playing until i finished everything there was in it,i love the story and the characters,everything is just so good,this is one of the best rpgs i ever played,i can't wait for the next update!
Definetally an interesting RPG Maker game, no doubt about that. The idea of the character gaining abilities and combat bonuses at the cost of losing their masculinity is fairly unique, and the fact that losing to a boss does not guarentee a game over but instead gives your character some various physical transformation is also quite original.
Currently, I have sunk about eight hours into this game, and have collected all the cores up to the Water core, and have progressed all four of the girls' storylines as far as I can manage. However, perahps it's because I'm a blind idiot, but I cannot seem to figure out how to progress from here. I've recently finished clearing the Tree, fighting the Harpies, and just beat the Underwater segment... And it seems as though progression as come to a screeching halt.
And that is my one real complain about the game; it's easy to get stuck in similar loops, where it's unclear how to progress a storyline or unlock a new location. For example, Veronica's storyline is probably the most difficult for me to progress; so far I've managed to take her to dinner once, but now she seems stuck repeating dialogue and refuses to go again once I ask her. Alice and Natalie are also stuck in similar looping dialogue prompts, leading me to think I've completed their storylines.
Yet I have yet to see any form of conclusion to any of them; the rogue magical girl who keeps stealing my orbs is nowhere to be found, I still have yet to find the centaur villiage, and the bottom of the well still remains a mystery to me. And again, I seem to be frequently stuck in states of non-progression, which is very frusturating at times.
Overall, I can say that this is certanly a game that needs some polishing (espically with the frequent typos, spelling errors, missing words, or text crawling off screen) but it is quite a promising start, and holds much potential.
For a free game, it's certainly worth checking out, and is one of the more content-filled games on this site. If it sounds like it might intrerest you, I reccomend giving it a go.
Rating: Alpha-7/10. Quality Early-Build; Lots of potential, fairly unique, but needs polising before I can judge it as I would a completed game.