A first-person account of a (male) Private Eye who gradually learns how to 'ride' in other creatures' minds, (see through their eyes, experience what they experience etc.) This opens a fair range of possibilities, and I have tried to leave the game as open as possible so players can explore the aspects of the game that interest them most.
There are a few variables that the player has to balance to advance through the story. There may be more than one way to move the variables one way or the other.
Update 0.96.4 is a small content update (a HTML only with a few bug fixes and a few new passages) You need 0.95.2 image file
Update 0.95.3 is a HTML update (minor bug fix.)
Update 0.95.2 is the full image file in one zip.
Update 0.95.1 is a small update to the HTML file
Current update 0.95
IF YOU ARE HAVING TROUBLE DOWNLOADING, please check the first post of the discussion thread for links to smaller downloads which you can combine with the HTML
IF YOU ALREADY HAVE the previous version of the game you can download the smaller "TOP UP" updates (past "Top Ups" also linked in the first post of the discussion thread.)
NOTE: If you have questions that you would like to have answered, please post them in the game's discussion thread. It is simply not practical to hold conversations in the review thread.
The parallel plot devices are
1. The private eye is contracted to hunt for an elusive woman.
2. The private eye meets a psychic and learns to use his psychic powers (the story of how he came upon these abilities, and how they changed him.)
There are several side encounters, red-herrings, a couple of easter eggs, but the gameplay refers to the above storylines.
There are a number of ways to 'finish', and there are some side events, and other 'boss' events depending on the path you take.
You - The (male) Private Eye who gradually develops his psychic abilities through dreams.
Conrad - The 'suit' who represents the corporate interest who hire you to find Dianne.
The Psychic - A gypsy woman who helps you deveop your dream powers, for reasons of her own...
Dianne - The 'mark' who I am contracted to find and deliver to the corporation represented by Conrad.
Fred - A corrupt policeman who sometimes helps me ... for a price.
Georgette - A mystery woman
Joe - An associate (informant) who has gone missing
The Ferret - An associate (informant) who has gone missing
William - An associate (informant) who has gone missing
Various other incidental characters.
Charlotte - A personal trainer
Emma - A personal trainer
Some basic tips include:
The entire game is a kind of juggling act, trying to keep everything balanced as you progress through the story.
You brain is affected by use of psychic power, a brain burnout can result in 'death' (Game Over).
Narc (narcotic) use calms the brain, but overuse of narcs can lead to helpless addiction (Game Over).
Some kinds of foods and drinks can help offset these, but you can only eat/drink so much.
Everything costs money, and you have limited cash from the initial contract (if you take it) so, unless you are incredibly frugal, you may need to suppliment income by selling on the blackmarket.
Every time you walk the streets there is a chance of being mugged. Several possible outcomes, including death. (Game Over)
Any use of the Blackmarket has a chance of attracting police attention, and possible jail time (Game Over).
Progression often depends on develping your powers and revisiting old haunts when you reach a new level of power may unveil a new possibility.
There are a couple of 'Easter Egg' style asides just for fun, but you would be lucky to find them on the first playthrough.
Some endings allow you to continue to play on, if you have not completed the Dianne storyline.
You can now visit Conrad's pool (6 new passages)
Mansion kitchen events are now unlocked
Three more endings mapped (but not complete)
Minor bug fixes.
Added 26,000 words (total 130,000)
Added 70+ passages (total 510)
Added 200+ new links
Added 60 new variables (your old saves won't work sorry).
Many bugs fixed (thanks to play testers)
Sidebar images tweaked slightly to better reflect TF and arousal.
Painkiller slightly increased in effectiveness
There are now consequences if you try to use mind power on a prison guard and fail.
Now possible to be spotted by talent scouts in the strip club.
The final area of the game, Conrad's mansion, is now open! (Not yet finished but playable.)
Find out what old 'friends' are up to, and meet some new characters
Made me remember the movie called "Being John Malkovich" :D
The song password is not a Seether cover. It's literally the most obvious song title. I spent too much time trying to be clever before I realized this.
well written Story, good pics and good mechanics. a strong contender in the html section
This review is vor version 0.95.1.
Gonna hold of a little, until a major update.
I really liked how you told the story, good choice of images, that carry the atmosphere well.
The only thing that bug I noticed, was that a lot of the story missions don't see you as female if you triggered the transformation relatively early.
This story is definitely one of my main interests on this site.
I like the update with the mansion and the trouble you can get into is going to be very exciting. I like where this path is going. I hope for more updates soon. Very enjoyable game.