Inheritance has been in production since December of 16' With a lot of help from some very talented people (TheMadExile, Grayelf, Rfpnj, some artists from Hentai Foundry, and others) we have been working hard to bring to you a game that will present you a wide range of play styles and a host of activities to enjoy.
The game presents the player with an inheritance, a new home, and two slave girls. The slave girls are yours to do with as you please, you can continue the mistreatment they received before your arrival, allow them to go about their duties without interfeerence, or nurture and love them. Their fate is entirely in your hands.
As you can see by the sidebar, this game has a Patreon link. I encourage anyone who likes the game to check out the Patreon page and follow me even if you don't pledge. News about this, and my other projects, typically is posted there before being posted anywhere else. Pledges through Patreon not only gains you access to the latest builds and news related to this project, but also gains you access to news and updates of my other projects as well.
The game receives three builds:
Free Build: This is the free version of the game. This is one build behind the Patreon version. I encourage everyone to start with this build, then if you enjoy it consider pledging if you want to see more. Otherwise if you are patient, odds are a new build is just a few weeks away!
Patreon Build: One build ahead of the Free Build of the game. When a new build becomes available, the old version becomes the new Free Build. This build will always include the most recent content and features.
Cheat Build: The Cheat Build of the game is mostly the same as the Patreon Build. The difference is that in the Settings area of the sidebar will be a Cheat Menu that will allow you to adjust many of the stats in the game, including Relationship Values, Skills, Money, and much more!
Look at which version of the game you are trying to download. The latest build number is Patreon only and will only allow you access if you are a paying patron. The older link is free however and is only a single build behind the Patreon version of the game.
If the project interests you, please click "Like This Game" as a way of showing your support and interest. And should you feel so inclined, feel free to check out my Patron page as well.
I have disabled tags for this project. Too a large portion of the tag cloud had become nonesense and commentary about my choice of download hosts or post style. "Dicks 'n Butts" and "Muthafugga" are not only inappropriate, but only serve to make a mess out of the page as are all the other unuseful tags people chose to create.
After the passing of your estranged Great Uncle, you're surprised to find yourself listed as the sole heir to his estate. With all the legal unpleasantness out of the way, you're now on your way to your new home.
Not sure what to expect when you arrive, you dont know if you're going to sell the mansion or live there, but once you step inside your entire world changes when you are suddenly faced with the fact that you now own two slave girls.
What do you do with them? Do you follow in your Great Uncle's footsteps and use them for your own pleasure? Do you treat them like servants? Or do you nurture a relationship with them that just might blossom into something more, . . .
The following is less review than a response / open letter to the current Inheritance version.
Please do not take the following as anything but a subjective opinion on what the game lacks and their hypothesized solutions. It is still a very early Alpha version.
First of all: Inheritance concept is great. I love the intro. I'll just smack you with the good ol' "It has great potential.™" saying.
You'll basically manage your day-to-day routine of exploring your newly inherited mansion and steer Anna and Eve towards fearing you, trusting or build affection with the PC through randomly occuring events.
However - it currently lacks a clear direction and goal you steer towards. There are some vague mysteries set and you can decide for yourself what path both girls will walk; but I'm left wondering if Inheritance will solely focus on managing Anna and Eve sandbox style or dwelve deeper into the backstory of PC's uncle and the world.
Anna's and Eve's progression so far can feel jagged. It's probably a biproduct of the fluid nature of the TF states you're currently going for. I do like their chemistry - though I feel that there's much room to explore with their relationship - to exploit or synergize.
Some sort of individual milestones / achievements for their training would be great that once set are hard to revert. Small details like never referring to the PC as master anymore, gestures like learning how the PC likes his coffee or new obedient stances / behaviors the PC conditions them to. Such milestones would enhance Inheritance with a RPG-esque element and provide small time goals the player may or may not work to.
Due to the free exploratory nature of Inheritance's concept grinding and large parts of non-content currently cripple the game. There are dozens of rooms desperately waiting for content. With no indication of what events and scenes even exist finding the well written - albeit given by their nature - generic scenes is tedious and enjoying all of its variations becomes a chore.
That's nothing new - most TWINE CYOA games face this problem where only experimenting and exploring may lead to new results. But it goes double for a "sandbox" game like Inheritance: The player takes greater responsibility to be even more thorough in order to satisfy their curiosity. I'm probably not the only one finding pleasure in exploring such story games to their fullest. Not giving a guideline on what is and what isn't twists my desire and turns it to a self-imposed grind ordeal. A journal noting timeframes locations and requirements to a greater or lesser extent would immensely help picking what is deemed worthwile by you as the creator for the player to experience while reducing their downtime.
Also I'm not fond of the way the game currently handles the passing of time and mansion traversal. Granted - the finicky and limited controls may be in part due to limitations of the TWINE engine. Yet I can't say in clear conscience I'm happy with the way things are handled - it's easy to be spoiled by the unnoticably convenient UI designs professional games offer. A dozen clicks to get from one place to another just feels to cumbersome.
It is likely most of the aforementioned critics get solved whenever a healthy amount of events are present. Afterall these factors in of themselves aren't critical but amplify each other.
If nothing else try the intro of Inheritance, decide if you like its concept and wait a few versions.
A mistake on my end. The "Free" version should now rout you to a free build of the game. Sorry about the confusion.
It just seems to me that its unessessary and redundant on the grounds that the game is clearly marked as Patreon with a Support link. I've always viewed the tag cloud as a way of expressing the kinds of content presented within the game rather than commentary about the format, presentation, or commentary.
All of that said, you are right in saying that its probably not a big deal when one stops to look at it objectively. With some of the other tags that have been attached to my projects in the past, I find myself somewhat irriated at times when people post tags that are not relevant to the content in the game, and I apologize for calling you out about it the way I did. That should teach me to post late at night when I'm tired and lack my better judgement.
Was it really necessary to tag the game with "Patreon Advertisement"? (Yes, I can see who tagged the game with what, as can anyone else who mouses over the tags.) I make no secret of the fact that I'm making use of Patreon both to pay for art that goes into this (And my other) game and to pay my bills so that I can continue to work on my projects full time instead of having to work a regular job. The synopsis of the game right here in the database entry clearly indicates that this is a Patreon early access project, with the public gaining an update as new ones are released to Patrons. I even go to the trouble of detailing what people can expect from each version and what various pledge levels cost in order to gain early access and other perks. Tagging the game as you did seems a bit, . . . . redundant, . . . .
Thank you for the kind words, and I'm overjoyed to hear that you found the intro so moving. I hope that you enjoy the new content as it becomes available. The A1 build includes 4 interactive scenes with more in the works! Expect to see the game grow significantly in the next few builds as the content I've been writing over the last year gets added to the game!
Yes, the game still needs a little bit of balancing as this is the first build to include interactive content outside of the intro. Hope that you enjoyed playing the game so far!
Movement Test Build:
I've chosen to interpret it as "Game has piqued my interest. I feel inspired!" (Peeks at their profile a second time to see if there's any new release.)
Seriously though, I'm really excited about this project. So far the public response has been better, and more enthusiastic than I've seen for Wanton Cove in the past. I can hardly wait until the last few mechanical issues get sorted and it can enter active development!
Going to be honest here. I find your post cryptic and am still trying to make sense of it.
Concept 2 Build:
Any chance you can point out some specifics where you think the protagonist isn't consistant? I'd like to take a look at anything that seems out of place in an effort to improve the work.
I'm all for a bit of criticism, but without some context and feedback associated with it, its really difficult to make use of it.
If you readily admit this game is a Patreon advertisement, then why are you opposed to that information being a tag?
To me, it's as if a game was an RPG, and then the developer got pissy because someone labelled it as an RPG. It's also tagged with "Slave" despite you already having that in your description, but you're not upset about that. If, for whatever reason, you are ashamed of what you are doing, then why not change your behavior? If not, why does it matter that the game was tagged as such?
>Yes, I can see who tagged the game with what, as can anyone else who mouses over the tags
I'm not sure what you're trying to get at here. It's inconceivable that anyone wouldn't know about an obvious feature like this, so I really don't know what you're attempting to do by explicitly stating that you know about it.
Well I only have the non payed for edition so obviously I am out of date and there isn't really much "game" in it yet. So firstly the writing: Damn it is good I really felt sorry for those poor girls and the PC seems like an actual decent human being and not a total asshat (of course that is probably because of how I play him.) That said this writing has left me rather tied up as far as options and variety go XD since these girls are written like actual rape survivors and it is very believable I cannot even consider the idea of doing anything but reassuring the poor things! Which is both a good and a bad thing the good being how your writing makes me unable to be mean to these characters, and bad since I cannot actually be mean to these characters XD
it looks promising, but is the content for now just the intro and afterwards only exloring with only the one covo with anna when you can ask if she's ok and somehow you scold here or the option to scold her because that's all that I can do now. and yes I am the gentle type icase that matters.