Make Maids is a TG/TF game written in Twine by subli.
You wake up, and wipe the sleep from your eyes. After getting out bed you change your boxers for a new pair from the drawer, then start going through the clothes you discarded on the floor last night. The pants are still fine, but you need a clean shirt. You throw the dirty clothes in a corner and get one from the drawer.
To get to the kitchen and make breakfast you need to make a path through the mess that is your apartment. You make bowl of cereal and dump the dirty bowl in the sink where it joins the washing ups from earlier in the week.
Surprised that someone's visiting at this time of day, you go to open the door...
The writing is good and solid. I did thou feel abit railroaded while playing/reading it. 6/10
The endings in the game are abrupt and it really stands out, but this is because the game upto that pont is so good and engrossing. I didn't even notice the spelling errors mentioned so I guess they are either fixed or simply not noticable.
I would love to see an expansion to the endings as the TF is well handled both with the pysical and mental elements and an ero scene or 2 would be a lovely reward to conclude the storylines.
I enjoyed this game before this update because it was unfinished. But now it is complete and the complete version is unsatisfying and over to quickly. The endings all seem very rushed as well. When I finished the first ending I chose I found myself saying that was it and I had the same reaction to the others.
Game seems to make more sense if you go along or embrace the changes. However, if you try to fight it, it pulls you along anyway and the scenes make much less sense.
Also, caught a bug toward the end: <<else if>> bad condition: $libido gt vanity.
Know you've put a lot of work into the story, but I'd like to see more if you go all out trying to resist. He seems far too accepting of the changes and discovering he has breast forms and a chastity belt in this context.
very good, if linear game, wish it was longer, would have liked to seen more beyond the selection of the contracts, rather than a brief (mostly generic) epiloge screen, either more gameplay as you fall into your role based on the selection or just a longer epiloge that gives more closure/detail to the endings