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Version: 5.2.52

Version: Image Pack Base

The Company
by Westane

Play Alpha 5.2.52 Through in your Browser!

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The Company is an open-ended erotic text-heavy adventure game. Enjoy an overarching story spanning multiple chapters, while deciding if, when and how you'll interact with various characters to help shape your own story! How will you choose to experience this tale of corporate espionage, mind control, and transformation?

None of this would be possible without the support and feedback of my patrons, and I can't possibly thank you all enough. Seriously. Thank you all. 

The Company will always be a free game, with the latest public version available both here and at Patreon. Patrons will receive early access to releases, as well as regular development blogs at least once a week. 

Thank you all for your interest and support!

Playing this game locally with images requires Image Pack Base. The HTML file needs to be in the same directory as the pics folder. If you're updating from Alpha 5.2.46, you can find an Image Update Pack HERE.

The Company - 5.2.52

New Tasha Content

  • Tasha's character has been redesigned
  • Dosing Tasha past having her masturbate in the office will now require you to navigate an event that occurs the first time you walk in on her masturbating in the morning
  • Tasha's office oral scene has been updated
  • Tasha's office threesome scene with Chanel has been updated
  • Tasha's dominating John/Chanel in her office scene has been updated
    • Especially if you've brought her coffee!
  • Tasha's random events have been updated
  • The Commons area is now empty in the Early Afternoon, and Diana is now sitting alone there in the Afternoon
    • This is so you can bring coffee to Tasha in the Early Afternoon when she's domming Chanel/John if you want

Wardrobe Updates

  • Bras are now their own clothing slot
    • You can purchase bras at the Intimate Apparel store at the mall
  • Dresses now function as both a top and a bottom, and will automatically remove and lock your bottom clothing slot when worn
    • The currently only affects the Camisole Dress

System Updates

  • The game now automatically detects whether you're on a desktop or mobile browser
  • New cheat!
    • ZZTOP - Unlocks all clothing and toys

Cheats: Cheats can be entered via the Additional Notes field during character creation. You can enter multiple cheats be separating them with a space. Cheats are not case sensative.

  • CHANELNUMBER5 - Start the game with John already turned into Chanel
  • XYZZYSPOON - Start the game at 20 maximum stamina
  • IDCLIP - Start the game with 9,999 days of birth control
  • GLITTERINGPRIZES - Start the game with $500,000
  • BLACKSHEEPWALL - Start the game with 30x MCS-1, MCS-2, and MCS-3
  • WHORUNBARTERTOWN - Start the game with 5,000x all lab materials
  • ZZTOP - Start the game with all clothing and toys unlocked

The Company - Alpha 5.1.11 - Dakota

System Changes

  • Alpha 5.1.0 focuses on Dakota, who has received:
    • 21 conversation events
    • 15 room exploration events
    • 10 random events
    • 2 "bad end" events, each with multiple sub-events
    • 1 MCS-3 event
  • Dakota will react to player's gender and chastity state, comment on clothing in the morning and react to new (or missing) genitals
  • Stats have been removed. This includes relationship, arousal, willpower, corruption,  intelligence, masculinity, and femininity
    • Arousal has been redesigned and can increase based both on events and passive effects, such as clothing or gender
    • At maximum arousal (Uncontrollably Horny) you will no longer be able to select any non-sexual options when given the choice
    • Masturbating will reset your arousal level, though passive effects will remain
  • Player transformation now occurs more fluidly, and you'll be notified of changes as they happen. Each transformation comes with an event that will trigger overnight
    • Your family and coworkers will react to transformations as they occur
    • You can easily shift between the "male" end of the gender spectrum (male, trans, sissy) or the "female" end (female, shemale, bimbo), though it's more difficult to bridge the gaps between trans and shemale, though it is possible
    • As more content gets added to the game, more avenues for transformations will be added as well
    • It is possible to toggle forced transformations, which are enabled by default
    • It is possible to permanently become a sissy or a bimbo, thus disabling the transformation system
  • Wardrobe system added. You can now change your clothing in your bedroom. Clothing will affect your transformation direction, arousal level, and dialogue in some scenes
    • Clothing and reactions to what you're wearing are constantly expanding. Note that this update is only the first pass
  • New dialogue system
    • New dialogue system allows for player choice in conversation topics with character
    • Conversation topics can be unlocked in various ways and can unlock other events and conversations themselves
    • This patch only introduces the system to Dakota, though in the future it will be expanded game-wide
  • New exploration system
    • New exploration system lets you spend time exploring rooms and objects, which may unlock other events, objects or conversations
    • Rooms and objects can be unlocked via conversations, exploration, events, and just about anything else
    • This patch only introduces the system to Dakota, though in the future it will be expanded game-wide
  • A new location, Shopping Mall!
    • The mall can be visited on the weekend
    • You'll meet four new characters here who will all get more interactions in the future. For now they're just here to sell you clothing
    • At the mall, you can buy men's, women's, and intimate clothing, as well as adult toys. Intimate Apparel and Women's Boutique are locked from Male players until they've begun trending towards a feminine gender state
    • The adult toy store also offers a chastity device removal service
    • Walking around the mall will cause time to pass
    • The mall will be expanded in the future with its own set of events and additional locations!
  • Random events!
    • Random events have a chance to occur at certain times and days at home and work
    • These events will provide various bonuses, unlocks, and content, and themselves can be unlocked in various ways
    • Alpha 5.1 ships with 10 office events and 15 home events, for a total of 25 random events
    • New events will be added regularly, this system is designed to be constantly expanded
  • Over 85 new images
  • Several improvements in dialogue formatting
  • Improved masturbation scene can affect player transformation
  • Characters now have relationships (Mom, Sister, Co-Worker, Boss, etc) as well as statuses that will change based on your interactions with them. These statuses can be viewed from the sidebar.
  • Image pack check added to beginning of game
  • Added option to play game without images
  • Time/date system now progresses properly, even outside of game's limits

Lab and Serum Changes

  • Serums no longer cost money to make
    • The player now starts with less money and earns less weekly
    • "Money" is no longer "Budget", and now represents the player's actual money
  • Serums now require various amounts of material components
    • These components can be prepared in the lab, and doing so causes time to pass
    • Various events can reward the player with additional components
    • Penny's assistance in the lab will either increase material yield or remove the time cost of producing serum
  • The lab can be upgraded up to 10 times
    • Each upgrade increases material yields by 50%
    • Upgrade costs increase with each upgrade
    • Upgrade costs come out of the player's pocket
  • During the game, the player will unlock the ability to sell excess serums as an additional way to earn money
  • Due to the new time required to make serums, dose cooldowns have been reduced to 1 day across the board, and no longer increase
  • New serum has been added to the game which can trigger a character's "bad end"
    • Once administered, that character can no longer be otherwise dosed
    • Effects will trigger gradually, culminating in a major change in that character
    • This effect will likely lock out most if not all future normal interactions with that character, so be careful!
    • This system currently only applies to Dakota but will be added to more characters over future patches

Story and Events

  • For comparison, 5.0.2 released with 87,026 words. 5.1.0 clocks in at 151,018
  • New dream sequences have been added to the beginning of the game which act as a way for the player to change various settings in the game
  • New story events involving The Company have been added, revealing some background (and raising more questions) surrounding the game's overarching story
  • Penny has received two new dose events, for a total of 4
  • All events have been updated to account for variance in player gender and chastity status, though not all to the same extent
    • Events involving Dakota and John have received the most attention, while others will all get additional passes through future updates
  • Weekend all-day events no longer have a cooldown, and now cost money instead
  • As part of the new crafting system, players will be asked to craft a vial of CMD-1 themselves for the end of Chapter 1 event
  • As part of the new crafting system, players will need to craft a vial of TFM-1 themselves for John's TF event
  • Reaction events to John's TF have been added
  • A transition scene on the way to work to accommodate morning events has been added
  • An extra week has been added to Chapter 1 to accommodate new crafting system
  • Events added to "Bad Ends" in Chapter 2 to make do-overs cleaner


The Company - Alpha 5.0.2

  • Fixed character location display issues at home
  • Fixed character location display issues at work
  • Fixed time checks for October, which should resolve the inability to leave for work early after Chapter 2
  • Julia should no longer be appearing in the office after Chapter 2
  • You should no longer be able to bring Julia tea after Chapter 2
  • Fixed Sales macro error on certain passages
  • John and Tasha will now be in the same place at the same time in the Early Afternoon after dosing Tasha to dom John
  • Fixed some notes showing outdated information
  • Added time passing to initial Chapter 2 event to make Penny's early arrival make more sense
  • Fixed issue with Dakota's route prevented handjob events from triggering, which in turn prevented oral events from becoming available
  • Fixed various spelling/grammar/formatting errors

The Company - Alpha 5.0.1

  • Download HTML file and replace existing one in Alpha 5.0.0 directory to update
  • Fixed issue with events between Penny and John triggering incorrectly

The Company - Alpha 5.0.0

  • Saves from previous versions of The Company are not compatible with Alpha 5.0.0
    • Alpha 5.0.0 adds support for save file updates, meaning save breaks should become less common moving forward, though updates that make any major system or story path changes will still require a reset
  • New web-hosted version of the game available
    • This version will be updated with all public releases and can be played directly in your browser. No need to download or extract any files
    • There will be a special Patreon link to the game for early access incremental builds as well for all patrons in the $5 tier or higher
  • Chapter 2 has been added to the game and will take the player through the end of September to see to completion
    • Several “bad ends” have been added to the end of this chapter, but they are short and easy to back out of, and fairly obvious. Check them out, if you dare! MWAHAHAHA!!!
    • Completing Chapter 2 marks the end of current story content, though the game can still be played normally
  • The sidebar will now tell you what chapter you’re currently on
  • New events have been added to John’s dom route!
    • This route is triggered by submitting to John in the bathroom before attempting to dose his drink
    • Some events conflict with other events in a continuity sense. These won’t break the game but might seem a little weird if you’re pursuing a route with Penny. Expect much better integration moving forward
    • John’s events on this route work slightly differently and are time locked. After a new milestone, it will take a few days before he finds a new way to “surprise” you

Latest Reviews - View All Reviews

Review by Immoral

Version reviewed: 5.2.52 on 05/15/2018

An interesting game conceptually, and has a lot of overarching storylines with (almost) every character in the game.

As I've stated in the forum, I'm hoping for more clothing variety, more dynamic events, additional character interactions/comments.

Overall, definitely a great and very fleshed out game.

Review by darkmouse@live.com

Version reviewed: 5.2.52 on 05/14/2018

I love this game! The transformations are really good and I'm glad the developer is working on this project. 

I hope to see interactions from characters based on clothing worn and a larger, sluttier wardrobe.

Also, adding less reliable forms of contraception (breakable, sabotaged condoms) would be a neat idea.

Overall, this game is only getting better with every update, please keep up the amazing work! 


P.S.   Tasha update 10/10

Review by tcube

Version reviewed: 5.2.52 on 05/13/2018

I am enjoying the progression of your game and look forward to getting more in-depth with the story, especially since you revealed that you are maybe only 20% through with the plot so far (if that!)  A part of me wants to see what type of stuff we can get into with dosing others in the office with the MC-3s, especially with Diana and Penny, and hopefully we will get Sophie/Ms. Dee content soon!

As for those people who complain about the clicking/grinding of potions, it's really not that hard.  If you upgrade your lab, you should be making 750mL/1150mL(w/ Penny) a pop and that helps.  You can also find other ways to kill time during the day that doesn't require you to keep clicking on chems with Penny.  

Review by MagitekMiria

Version reviewed: 5.2.46 on 05/11/2018

So.. first time writing a review, so don't hate me over it. So far it's a really great game, excellent story, great picture choices, fun events to explore. However, there are a few issues, annoyances really, that I've found, most are technical, and I'm not sure how programming in twine and things like it works or what it would take to change or fix them or the limitations of the system itself... So hopefully you'll find these couple of critiques helpful.

The two things that bug me the most, are generally the making chemicals and serums with penny screen, I feel like it could be steamlined a lot by not backing out all the way to the lab hub menu every time you make a batch of serums or chemicals. It's not really that big a deal, but it's a minor annoyance for the repeative clicking. Even another screen that asks simply "Make another batch with/without Penny" or not and either returning to the chemical menu or not would be a bit of an improvement to streamline that.

The second one, and the real big one for me.. Is the transition between male to female from the tfm experiment. Currently you go from Male to either Sissy or Trans. And I've not gone the route yet, but I've looked at the cheat sheet, so supposedly you can go from Sissy to Trans aswell. The big hang up disconnect is that Shemale is sort of this gate keeper point between Trans and Female, but from the piture aesthetics and general description, Shemale is presented as more like the Bimbo version of Trans. So I'd propose that shemale be made just that, a sort of penelty (or reward) for letting your submissiveness and sluttiness values swing to wildly in thier respective directions. Mostly it's the cock sizes that bother me most about it. When you're male you're described as well endowed, and when you switch to trans you become less so, your character even comments on it via personal monologue, then suddenly you shift too shemale and you're little guy is as big as ever and then you're a girl, and obviously it's gone. It's kind of immersion breaking. 

But that's really my only two gripes about it, I can't wait to see what happens next in the story, and hopefully find a use for all those other chemicals you can make!

Review by Sandeklaus

Version reviewed: 5.2.46 on 05/06/2018

Very enjoyable, with much room for expansion.

However, while new content is always extremely welcome, my main concern right now is too much clicking. Grinding is one thing - it's actually pretty quick and simple once you understand the game (and pick easymodo, admittedly). Just grab all the upgrades asap, KEEP grabbing those upgrades until you're level 10, then grind for extra level 2 serums and sell en-masse. Done. The main obstacle isn't my patience - it's my wrist. Which could be doing better things, if you get my drift...

Need an example? Just to go from my lab to home I have to click once to leave the lab, once to leave the office, and once to actually go home. It's not as though there's anything I can potentially miss on the way, either - at least, not yet. So it's totally pointless. Even getting to work involves an endlessly repeated interstitial page-and-clicl that only matters once you've brainwashed Penny to prepare materials, and even that could presumably be folded into the "entering your lab for the first time" page.

This is especially dull if I'm in a period of the game where not much is happening at work, and I'm focusing on my family while grinding for serums. I don't really want to have to click to get up, click to leave my room, click to go to work, click to go to work again, click to enter my lab, click to enter my "make materials" tab, click to make one batch of materials, click to enter my "make materials" tab, click to make one batch of materials, click to enter my "make materials" tab, click to make one batch of materials, click to enter my "make materials" tab, click to make one batch of materials, click to leave my lab, click to leave the office, click to go home, and FINALLY I get to mess around with my sister and mother at night. Repeat four more times until the blessed weekend. Please, for the love of god, streamline where possible.

While folding "exposition" and "filler" pages and so on into other, more vital pages would be ideal, one quick way to streamline for those more interested in sister-fiddling than labwork might be a "phone it in" option, if no story events are scheduled for that day of work. You've already got a "waste time" button at work, but clicking that is barely any less effort than any time-moving option. A "Phone It In" option, below "Go To Work", would give you a lowballed, random assortment of materials, and skip that work day straight to the evening at home.

...anyway, that's my major bugbear, and the primary obstacle to me playing more/again. I still enjoy the game and look forward to more!

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