Play Alpha 5.2.52 Through in your Browser!
The Company is an open-ended erotic text-heavy adventure game. Enjoy an overarching story spanning multiple chapters, while deciding if, when and how you'll interact with various characters to help shape your own story! How will you choose to experience this tale of corporate espionage, mind control, and transformation?
None of this would be possible without the support and feedback of my patrons, and I can't possibly thank you all enough. Seriously. Thank you all.
The Company will always be a free game, with the latest public version available both here and at Patreon. Patrons will receive early access to releases, as well as regular development blogs at least once a week.
Thank you all for your interest and support!
Playing this game locally with images requires Image Pack Base. The HTML file needs to be in the same directory as the pics folder. If you're updating from Alpha 5.2.46, you can find an Image Update Pack HERE.
The Company - 5.2.52
New Tasha Content
Cheats: Cheats can be entered via the Additional Notes field during character creation. You can enter multiple cheats be separating them with a space. Cheats are not case sensative.
The Company - Alpha 5.1.11 - Dakota
Lab and Serum Changes
Story and Events
The Company - Alpha 5.0.2
The Company - Alpha 5.0.1
The Company - Alpha 5.0.0
An interesting game conceptually, and has a lot of overarching storylines with (almost) every character in the game.
As I've stated in the forum, I'm hoping for more clothing variety, more dynamic events, additional character interactions/comments.
Overall, definitely a great and very fleshed out game.
I love this game! The transformations are really good and I'm glad the developer is working on this project.
I hope to see interactions from characters based on clothing worn and a larger, sluttier wardrobe.
Also, adding less reliable forms of contraception (breakable, sabotaged condoms) would be a neat idea.
Overall, this game is only getting better with every update, please keep up the amazing work!
P.S. Tasha update 10/10
I am enjoying the progression of your game and look forward to getting more in-depth with the story, especially since you revealed that you are maybe only 20% through with the plot so far (if that!) A part of me wants to see what type of stuff we can get into with dosing others in the office with the MC-3s, especially with Diana and Penny, and hopefully we will get Sophie/Ms. Dee content soon!
As for those people who complain about the clicking/grinding of potions, it's really not that hard. If you upgrade your lab, you should be making 750mL/1150mL(w/ Penny) a pop and that helps. You can also find other ways to kill time during the day that doesn't require you to keep clicking on chems with Penny.
So.. first time writing a review, so don't hate me over it. So far it's a really great game, excellent story, great picture choices, fun events to explore. However, there are a few issues, annoyances really, that I've found, most are technical, and I'm not sure how programming in twine and things like it works or what it would take to change or fix them or the limitations of the system itself... So hopefully you'll find these couple of critiques helpful.
The two things that bug me the most, are generally the making chemicals and serums with penny screen, I feel like it could be steamlined a lot by not backing out all the way to the lab hub menu every time you make a batch of serums or chemicals. It's not really that big a deal, but it's a minor annoyance for the repeative clicking. Even another screen that asks simply "Make another batch with/without Penny" or not and either returning to the chemical menu or not would be a bit of an improvement to streamline that.
The second one, and the real big one for me.. Is the transition between male to female from the tfm experiment. Currently you go from Male to either Sissy or Trans. And I've not gone the route yet, but I've looked at the cheat sheet, so supposedly you can go from Sissy to Trans aswell. The big hang up disconnect is that Shemale is sort of this gate keeper point between Trans and Female, but from the piture aesthetics and general description, Shemale is presented as more like the Bimbo version of Trans. So I'd propose that shemale be made just that, a sort of penelty (or reward) for letting your submissiveness and sluttiness values swing to wildly in thier respective directions. Mostly it's the cock sizes that bother me most about it. When you're male you're described as well endowed, and when you switch to trans you become less so, your character even comments on it via personal monologue, then suddenly you shift too shemale and you're little guy is as big as ever and then you're a girl, and obviously it's gone. It's kind of immersion breaking.
But that's really my only two gripes about it, I can't wait to see what happens next in the story, and hopefully find a use for all those other chemicals you can make!
Very enjoyable, with much room for expansion.
However, while new content is always extremely welcome, my main concern right now is too much clicking. Grinding is one thing - it's actually pretty quick and simple once you understand the game (and pick easymodo, admittedly). Just grab all the upgrades asap, KEEP grabbing those upgrades until you're level 10, then grind for extra level 2 serums and sell en-masse. Done. The main obstacle isn't my patience - it's my wrist. Which could be doing better things, if you get my drift...
Need an example? Just to go from my lab to home I have to click once to leave the lab, once to leave the office, and once to actually go home. It's not as though there's anything I can potentially miss on the way, either - at least, not yet. So it's totally pointless. Even getting to work involves an endlessly repeated interstitial page-and-clicl that only matters once you've brainwashed Penny to prepare materials, and even that could presumably be folded into the "entering your lab for the first time" page.
This is especially dull if I'm in a period of the game where not much is happening at work, and I'm focusing on my family while grinding for serums. I don't really want to have to click to get up, click to leave my room, click to go to work, click to go to work again, click to enter my lab, click to enter my "make materials" tab, click to make one batch of materials, click to enter my "make materials" tab, click to make one batch of materials, click to enter my "make materials" tab, click to make one batch of materials, click to enter my "make materials" tab, click to make one batch of materials, click to leave my lab, click to leave the office, click to go home, and FINALLY I get to mess around with my sister and mother at night. Repeat four more times until the blessed weekend. Please, for the love of god, streamline where possible.
While folding "exposition" and "filler" pages and so on into other, more vital pages would be ideal, one quick way to streamline for those more interested in sister-fiddling than labwork might be a "phone it in" option, if no story events are scheduled for that day of work. You've already got a "waste time" button at work, but clicking that is barely any less effort than any time-moving option. A "Phone It In" option, below "Go To Work", would give you a lowballed, random assortment of materials, and skip that work day straight to the evening at home.
...anyway, that's my major bugbear, and the primary obstacle to me playing more/again. I still enjoy the game and look forward to more!