More information about the game is available on the Plot tab
Version 0.01.9 has been released. See the Dev Blog for details.
Note: This game should resemble Girl Life and New Life, as they were both sources of inspiration for the game, along with several others. You'll find information about inspirational games, as well as how they inspired this one, in the game. While it isn't playable yet, you'll see that gameplay will involve a mix of weekly activity planning and open-world interaction. Example: you may choose to take a trip downtown friday night when you're planning your week, or you might leave the timeslot open and choose to go downtown when the time comes. When you get there, you can walk around and generally take part in activities in that location. Time advances, and you can even stay out late. The idea is to allow the freedom of games like Girl Life, while still providing a way to make day-to-day activities like cleaning or going to work less of a chore, and also providing a framework for more interactive storytelling that is difficult in a completely open world.
A relatively new town nestled in a small valley and surrounded by old-wood forests, Applewood is a planned community that was build to give employees of the Institute a place to live. Clean and beautiful, Appletree is a paradoxical town that manages to be both idyllic and active at the same time. No matter where you look at the town\'s calmly refined exterior, there\'s always something strange, exciting, or both hidden just under the surface. It\'s probably thanks to the unique people who live there; the scientists, engineers, and other employees who work for the institute.
About the Game
Accidental Woman provides a unique combination of game elements, having the many options and open-world play of a life sim game, but also including rich fiction and numerous plot threads throughout. It features high-quality erotic writing that is written to accommodate the uniqueness of the PC and NPCs, while still allowing control of individual actions in an encounter. The game also features a detailed NPC generator (along with player customization of the generator) and will have an NPC editor that allows players to create custom NPCs to populate Appletree.
Still impressed. Nothing to add to past reviews.
v0.01.8 (available at blog):
Game color scheme looks much better with some minor layout adjustments. Some additional customization options provided, including broader height choices (I liked the developer comments for that by the way on the enforced limits). Found a few new bugs but they were all tied to the cheat menu, so that's a non-issue for this review. Can still mess with the age during customization on what "you look as old as" without auto-correction; starting to wonder if that will affect the game later (i.e. look too young to be legally drinking?). Hair length is still fixed, but at this point with ALL of the other customizations available it is definately a nitpick only.
Still recommended. And I don't care if people accuse this of being a Newlife rip-off, the introduction writing is still just scene staging at this early release: read the blog and developer comments.
Character customization is outstanding. I was very impressed by the secondary chemical/attitude/career choices affecting parts of the avatar mind and body, along with the later initial skill points. It almost seemed like the Fallout S.P.E.C.I.A.L. system.
I was surprised that height was restricted to a range of 5' to 6'10" at the end of the character creation sequence, seemed odd given the other things that affected by your choices. Also I was surprised hair length isn't a character customization option, that is a minor nitpick so to speak.
Looking at debug after the custom creation was finished I also noticed that my custom name didn't take effect. However I was able to mess with the age during my testing runs through the game and it did accept under 18 years old without auto-correcting it (something to fix in a future release). Internal save game didn't work either but I think that is just because it isn't coded yet?
Developer commentary was very helpful. I did like the idea of the starting PIN code having a subtle effect on your character (mind, body, etc): you should do that. But I was very confused that an introverted person "couldn't help out" with the starting encounter if that was the only criteria that prevented it.
Recommended, despite the very early release version. I am very interested in what you are developing here and I look forward to the future work.
Super promising start. I just LOVE all the customization that you can make to your charachter. I was getting excited just from going through all the choices and thinking about the possible aspects of the game that those choice will make. We know that the gmase developer is currently dealing with family medical issues that take precedence, but when they are ready to return to game development it will all be worth it.
I have to say I like this game.
As was mentioned it is quite like Newlife (a lot of a terms is even the same) but seems to be more focused on kinky stuff.
I certainly approve.
It is extremly embitious project and I wish you and to ourselves that you persist and deliver us awesome game.
The game is well written so far and I hope it will continue to grow in similar fashion.
Thanks for providing me with the experience and damn you for teasing me with all those options that are not available yet. :-)
I love this game already but I must agree with sathirran : text/background color is really tiring.
The character maker allows to create a woman to (mostly) every details. Can't wait to see more !
I think this is going to be a good one, but I haven't played much yet for a very simple reason: this is yet another game that decided to use white/colored text on a black background. This is a great way to induce eyestrain over any prolonged period of time, and there is a ton of text to go through.