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Game Information
Engine
HTML
Rating
XXX
Language
English
Release Date
10/20/2017
Last Update
08/12/2018
Version
Version 10
Development
Alpha
Likes
285
Contest
None
Orig PC Gender
Selectable
Adult Themes
TF Themes
Multimedia
Discussion/Help

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Version: Version 10

Version: Version 9

Version: Version 8

Version: Version 7

Version: Version 6

Version: Version 5

Version: Version 4

XXXivilization
by hw2121

This is my first game, XXXivilization. It is an attempt of having some kind of 4X strategy game a la Civilization or Heroes of Might and Magic in a NSFW setting.

You play the ruler of a tribe and try to establish your kingdom and conquer the world.

 

The game is now also available on patreon, it would be awesome if some of you could support me there: Patreon


Update, Version 10 is now public:

The biggest addition to the game are 3D renders that I added for the player character and (for the moment) two side characters. Also the player creation got completely overhauled and as always a few new events got added. This is my first step towards adding more images to the game so feedback would be greatly appreciated!

 

 


You are the newly promoted leader of a small tribe somewhere in a distant land. You have been given the task to lead your people to new prosperity. To achieve this you will have to conquer new lands, build up your capitol, promote both religion and science and last but not least become a greater person than you are today. 

Whenever fight is inevitable you and your army will have to fight in the traditional way of your tribe: By seducing your opponent and fucking them until they pass out. It has always been this way.

Are you ready for this challenging duty?

Version 10

 

New features

  • Images! Images for the player character and certain NPCs have been added, more to come
  • The character creation got completely overhauled, you can now spread points between physical sizes (boobs, penis, etc.) and attributes (strength, charisma, etc.)
  • You can now give your prisoners nicknames
  • You can now double click on the map to go directly to the build menu, conquer the territory or start diplomacy - depending on the tile you clicked

Events

  • Added a new neutral building to the map that can be visited: Rainbow. (Only available for new games, not for loaded games from previous versions)
  • A new event is available for conquering plains or forest lands: Fairy pond
  • Added a new event for very religious kingdoms

Images

  • Images for the player creation and player view have been added - overall there are now 4784 different combinations of how your character can look like
  • 5 images for Jolene have been added
  • 4 images for Myrina have been added

Bug fixes

  • Fixed several bugs that made it impossible to conquer the enemy capitol
  • Fix a bug where the game would not progress further after winning a fight
  • Some buildings in the tech tree were wrongly marked as not-built, not-buildable or not-affordable
  • Futamazon raiders sometimes were attacking you even when their kingdom got defeated or you were paying them
  • Fixed a bug where more happiness was gained by conquering neutral lands than intended
  • Conquering neutral buildings on enemy territory was not possible
  • Certain UI elements were not displayed nicely with dark theme enabled

Other

  • Changed the layout for screens wider than 1280 pixels: The screen is now limited to this size to prevent huge empty spaces being shown.
  • The settings view is now shown on starting a new game
  • The side bar is now scroll-able if it grows too long
  • Several balancing changes to buildings, tried to make the game start a little easier and the late game a bit more challenging. Also added new building: Tool maker
  • Adapted ass size to work similar to boobs size with more smaller steps between. Also increased the maximum ass size.

Incompatibilities

  • Screen resolutions below 1280 px are no longer supported. You can still play the game but certain elements may look distorted and the overall user interface is not optimized for smaller screen resolutions.

 

Version 9

 

New features

  • A tech tree is now available showing the available research, buildings and units with their prerequisites. This also replaces the existing research & city build menu.
  • Your people now have opinions about certain topics. Currently implemented are their overall Happiness and Religiousness, more are to come in the future.
    • Keeping your people happy and religious will have its benefits, while unhappy people will cause trouble
    • Various buildings increase the happiness or religiousness of your people each week
    • Certain events can cause the happiness or religiousness to drop

Events

  • Several events were added which appear when your kingdom has high/low happiness or religiousness
  • The Church of Abstinencia now is not only fighting you on the battlefield but also starting a propaganda-war to drive your people away from the True Gods
  • Added anal-sex option for prisoners

Bug fixes

  • Stats of prisoners were not saved and loaded correctly
  • Fixed several bugs occurring in the Abstinencia story line
  • Diplomacy with the Futamazons was not working as intended
  • Minor spelling and placeholder fixes
  • Fixed a bug that caused the game not to start correctly in certain browsers
  • Some event options were available for player of the wrong gender and some units had their gender in the combat texts mixed up

Other

  • Updated the underlying layouting framework and a lot of user interface changes along with this (for those interested: Updated from Bootstrap 3 to Bootstrap 4)
  • Moved the starting position of the Church of Abstinencia capital closer to the player starting position
  • You now get asked if you are sure when you override an existing save game to avoid unintentional save game loss
  • Units in the unit creation menu are now grouped by their type and sorted alphabetically to keep a better overview of large armies
  • Reworked the costs and requirements of various buildings & research to streamline the game play, also added a new research (Agriculture) and new buildings (Money Lender and Bank)
  • When you have more than 10000 of a resource it now shows as 10k (or similar) in the top bar

 

Version 8

New features

  • You can now have sex with your prisoners:
    • There is a new research (Techniques of punishment) and a new building (Dungeon) available, as soon as you have built it you can visit your prisoners and have some fun with them
    • Prisoners have skills in three sex types (oral, anal, vaginal) and an affection towards you
    • Having sex with prisoners increases their affection to you and their skill at this type of sex
    • Some prisoners are stubborn and will never increase their affection to you, there is currently no way to make them like you
  • Instead of being able to only do one action of a certain type per round (conquering, praying, training) the player now has weekly Energy that will be used up by performing various tasks

Events

  • A new rival empire got added to the game:
    • The Church of Abstinencia will try to fight you for religious dominance
    • They are a much more passive empire than the Futamazons - it is possible to coexist peacefully with them
    • There are two paths available to conquer them: You can do it through war or through seduction
    • Currently there are events added that will happen when you try to conquer them, more events are going to come in the next version where they will also try to influence your kingdom
  • When your kingdom has progressed enough some mercenaries will offer their service to you, enabling you to buy new units

Bug fixes

  • Fixed a bug that caused old save games to not load correctly

Other

  • Increased the maximum possible boob size
  • Added brown eyes to eye colors to choose from during character creation
  • When playing a new version for the first time a small screen pops up now giving you some information about the new version and about save game compatibility
  • Diplomacy with enemy kingdoms can now be started directly from the overview screen

 

Version 7

New features

  • You can now gain arena-reputation when fighting in the arena, slowly getting more famous as fighter. You will get more reputation when winning against a team that has more/tougher fighters than your team
  • Added some keyboard shortcuts:
    • You can end the current turn by pressing Enter or Space key
    • You can continue in events that have only one button by pressing Enter or Space key
    • You can choose a button in events with multiple buttons by pressing the number of the button (1 - 9)
    • You can go to the overview by pressing O
    • You can go to the map by pressing M
  • Added new buildings helping to defend the city (Wooden wall, Stone wall)
  • New difficulty setting is available: Very easy - for those who prefer to focus on the story rather than the strategy elements of the game

Events

  • A new event is now available when conquering plains - Bunny girl
  • Added new event with two variations (male/female) that happens when you have high reputation

Bug fixes

  • Unit breast/penis sizes were not loaded correctly from save games
  • Fixed a bug where auto-saves were not working if the operating systems date or time changed
  • Save games did not remember correctly if it was still possible to conquer a territory this week or not
  • Fixed a bug where unit names were not displayed correctly in arena fights
  • Various small fixes for layout on mobile devices

Other

  • Disabled manually overriding auto-saves
  • Added some minor research for the new wall buildings, restructured some of the requirements of certain research and buildings
  • Added a few new combat texts for non-player characters

 

Version 6

New features

  • Several combat balancing changes
    • Having larger than average body parts (boobs, penis, balls, ass or overall height) now increases damage in combat but also increases the chance to get hit
    • Your kingdom now has a supply limit, restricting the amount of units you can have. Several new buildings got added that increase this limit
    • New end-game unit: Avatar of the Gods
  • Improvements to character creation, added some cosmetic options (eyes, hair) - no impact on the game yet
  • Added a Diplomacy screen to Futamazon territory (currently only allows to start or stop paying them)

Events

  • Added a new encounter building to the map: Bandit camp
  • Added new event related to Theater building
  • Minor event extensions for the Futamazons
  • Added a hidden extension for the beauty contest event, let's see if some players can find it :)

Bug fixes

  • Fixed a bug where training/praying for more than one point at a time was causing an error
  • Various layout fixes for mobile devices and small screen resolutions
  • Fixed a bug where you could get attacked by Futamazons before even getting visited by their ambassador
  • It was possible to construct buildings that did not meet their requirements (e.g. when a Town or City was required it was already possible to build it before the Town or City was created)
  • A minor follow-up event after voting for the priestess in the beauty contest was not shown correctly
  • Fixed a bug happening after loading a game causing you to not get attacked anymore by Futamazon raiders

Other

  • Training is now only available after the new building Training grounds has been built
  • Training endurance now reduces player's fat
  • Adapted the difficulty of various encounters to match the combat balancing changes

 

Version 5

New features

  • The first enemy kingdom got added to the game. They will expand their land on their own, there are several events with them and you can conquer their capital.
  • You can now report bugs or request features directly in the game at Menu > System > Report a bug / request a feature
  • It is now possible to pray or train to improve a stat by 5 or 10 points at once to avoid having to click manually all the time
  • At the end of each turn an auto save is now created

Events

  • Female and futanari player characters can now participate in the beauty contest
  • Added text to some events telling players which stat they have to improve to beat the encounter

Bug fixes

  • The patreon link in the bottom is now opening in a new tab instead of the current game window
  • Growing new male body parts as female ruler was not working correctly
  • Fixed a bug where custom unit names were lost after loading a game
  • Player description displayed the wrong text for fear: High fear values caused low fear from people and the other way around
  • While upgrading the village to town/city was in progress it was not possible to build any other buildings

Other

  • New city building: Watchtower, warns you some time ahead of (some) incoming attacks on the city
  • Rulers without vagina can now pray to grow one
  • Buildings and research menus are now sorted alphabetically, save games are now sorted by save date
  • Balancing changes to food production buildings: Animal husbandry can now be built directly from the start without prerequisite research, reduced food income generated from Animal husbandry, Farms and Cowgirl farms. Cowgirl farms now cost weekly maintenance.
  • Tweaked the costs and income of various buildings
  • [Patreon cheat menu] Added option to increase/decrease player muscle and fat
  • [Patreon cheat menu] Added option to make the player invincible without changing other stats

 

Version 4

New features

  • Game settings are now available at Menu > System > Settings
    • You can chose between the default light and a dark skinned UI theme
    • Game difficulty can be changed
    • The unit in which sizes get displayed can be switched between cm and inch/foot
  • Added an introduction/tutorial for players not familiar with these kind of games
  • It is now possible to rename previously created units
  • Added option to save to and load from files instead of the browser cache to have more persistent save games

Events

  • Conquering a territory should now always lead to the same event, no matter how often it is tried. At the same time adapted some tougher conquering events to not appear immediately on the first tiles to conquer.
  • Added two new encounter buildings to the map: A graveyard and a pyramid. They are distributed randomly across the map, have random enemies and random rewards.
  • Added new event: Beauty contest

Bug fixes

  • It was possible to create units without a name, causing several other errors

Other

  • Praying to the gods is now only available after the first religious building has been built

 

Version 3, Fix 1

Bug fixes

  • Growing breasts as male character or testicles as female character was not working properly
  • Fixed a bug where the given name of created units was not displayed correctly in combat
  • All enslavement options in events now require slavery to be researched before being available
  • Added a logo for the game to the start screen
  • Removed iron as resource as it was not much used and only added unneeded complexity
  • Changed layout of events to always have the buttons to click on in the same position and to be more consistent in general

Version 3

New features

  • It is now possible to save and load the game
  • Added option for a Quick Start game with random character
  • The difficulty of conquering territory and other events should now scale depending on how far the territory is away from the players city (not all events, but some of them)
  • New late game building: Windmill, increases food production in the whole kingdom

Events

  • Removed option to "Hold audience" - these events are now also triggered on turn end
  • Added new quite long quest line involving lactation and cow girls
  • Added weather events that influence food production for the upcoming week
  • Adapted frequency of various events, also bad events should now not appear too early in the game anymore

Bug fixes

  • Clicking on buttons should not change the scroll position in the browser anymore
  • Fixed a bug where the preview of units on creation had different genital sizes than the actual created units
  • Fixed some layout bugs

Other

  • Altered algorithm of combat to have more predictable combat results
  • After conquering a territory instead of the overview the map is shown now
  • Changed the image of stone quarry + stone mine to less hideous ones
  • The weekly report now shows which buildings are currently under construction
  • Improved some of the texts shown during combat
  • Slowed down the speed with which praying increases player boobs but increased the maximum overall size
  • Performance improvements for initial game loading

 

Version 2

New features

  • An arena is now available where you can fight against your own units or against prisoners (needs Arena building to unlock)
  • If you win a fight you can now take certain enemies as prisoners. (Currently only used for arena, more to come in the future)
  • If you lose a fight the Gods will not be pleased and you will be punished by a body part-reducing transformation
  • It is now possible to grow genitals that have not been selected at character creation (needs Temple building to unlock)
  • You can now train to improve your Charisma, Intelligence and Strength
  • It is now possible to skip fights
  • It is now possible to disband units
  • Units now cost a weekly maintenance, if the unit can not be afforded any longer it is disbanded automatically
  • The changes from last week are now displayed in the sidebar instead of the top of the overview menu and more details are shown
  • Added Map button to toolbar
  • Added system menu entry with link to changelog

Events

  • Added three new general events (two large ones, one small)
  • Added new event for conquering Water territory

Bug fixes

  • Research should now show correctly what it is needed for
  • Description of player ass was missing in the player character view
  • Players reputation in the player character view was sometimes cut off
  • Fixed a bug where each time you won the fight against the centaur it showed that you can now recruit centaur units even if it was already possible
  • Fixed a bug where sometimes no event was triggered when it should be

Other

  • Adapted generation of map to always include plains, forest and mountain in the player starting area
  • Slightly adapted the steps with which certain body parts grow: testicles now grow by 0.2cm, height grows by 2cm each step
  • Made the costs of growing body parts scale with their current size
  • Made the dwarven fortress fight a bit harder
  • Removed Diplomacy stat, it is now merged with Charisma

Latest Reviews - View All Reviews

Review by colin18swood

Version reviewed: Version 10 on 08/12/2018


Firstly I am really enjoying this game, I think it's one of the best games on this site.  One slightly annoying thing is how long it takes to grow testicles even an inch in size.  I understand not everything should be instant, but it took me about fifty testicle points (like several thousand religous points) to just grow them an inch.  Maybe you could either add mays to get more points more quickly or lower the cap on the size scale.  Also, there is a kind of annoying balancing issue when you gain as much power as the game offers your character, it becomes pretty much impossible to lose a fight even on the hard difficulty.  I would suggest a level cap or adding some sort of strategy system so winning doesn't become a complete certainty.


Review by timerdump

Version reviewed: Version 9 on 07/06/2018


One of my favorite games on this website, a solid foundation to what could be a great game. It primarily lacks content, like new factions, a bigger map, and most importantly, more different random events between turns. The character upgrade menu could be more extensive, and should have more impact on player's stats. Also the english is bad at very few places and the scam letter feels a lot out of place for a medieval game. 8/10 needs more fetishes 😀


Review by Felicatqueen

Version reviewed: Version 9 on 07/03/2018


you should add a way to get fat in the game as an event or trainging but it deacearse speed and and a little to strength but add more power to body hit


Review by sanjafeth

Version reviewed: Version 9 on 06/06/2018


A good concept and well executed. Any comment I offer now should be read as suggestions for improvement, not criticism. I loved the game!

It is easy to make mistakes early in the game, and by the time you realise the mistake, it is too late to correct it before the enemy rolls over you. Once you understand the mechanics, it works fine.

The balance is tricky to maintain at the beginning, but there is a tipping point. Once you get past a certain level of army you become unbeatable and the rest of the game is just rolling over the opponents, enjoying the spoils of victory. (I didn't mind this, it was fun! This is just an observation.)

It might be fun if there were some simple images here and there. Perhaps player and/or key NPC icons? But that could also backfire if they were not well done.

Thanks for the game! :)

 

 


Review by Kara

Version reviewed: Version 9 on 06/05/2018


Unless I'm desperately misunderstanding this game, it doesn't seem balanced enough to play in this version. There arent' enough resources available to deal with the Abstinencian and Futamazon events simultaneously, let alone to do so and expand at the same time.


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