Unyielding is transformation based RPG game. I want it to feel like a tabletop RPG, with a living and interesting world. Choices should always matter.
The project will be updating every other Wednesday.
Fixed the saving bug
Catelly was a man, until he was cursed by a wizard trying to obtain immortality. Catelly happened to be a hardened mercenary before the curse, and refuses to lose to it.
Romance Blackfire 1: Pay with sex
Romance Danica: Complete the raid without killing anyone. Don't collect the teal orbs during the 1st and 2nd raid fights.
Romance Blackfire 2: Have either paid with money or sex before the raid. Agree to study with him. Pay with sex again.
Romance Lizette: Just do her mission
Romance Duad: Just do his mission
I've added Fire 1 as a way to advance the game. That will be in the build on the 18th.
I would enjoy this game far more if I didn't have to spam clicks to move through text. I don't really understand why that's mapped to left click and not one of the bind-able keys (like Fire 1). With the tendinitis on my clicking hand, the amount of clicking required makes this essentially unplayable for me.
Also, echoing what another has said, RenPy makes a lot of sense for this game, perhaps moreso than Unity.
Mostly just text and standing images. The mini games could use some work. Not much at the moment. Try it out if you'd like. There isn't much but a wip UI and a couple of scenes.
Several versions later you are still thrown into the minigame with no explanation of what you are supposed to do.
Short (as of now), hot, nicely made (shitty ugly UI aside). I don't know why you picked Unity as an engine, to me it seems like RenPy would suit you better - it's free for any amount of installs and income unlike Unity.
Minigames require some work - without any explanation first one took some to figure out, I even got close to losing, but once you pass the first one and understand what you have to do every minigame is a way too easy to beat.