Quick Search:

Game Information
Engine
Ren'Py
Rating
XXX
Language
English
Release Date
05/04/2018
Last Update
07/24/2018
Version
0.02a
Development
Alpha
Likes
51
Contest
None
Orig PC Gender
Male
Adult Themes
TF Themes
Multimedia
Discussion/Help

Downloads
Version: 0.02

Version: 0.01

Dungeon Master
by Faril

Hey everyone,

this is my first game submitted on this site and it is still in a pretty early state.

This game deals with the other side of dungeon raids, and is heavily inspired by Maou no Hajimekata.

The player has the role of the dungeon master, who has two goals, creating a big dungeon and capturing and corrupting as many girls as possible.

These two parts are only loosly connected and thus the game consists of a Tower Defense part and a story part, which feautres the transformations.

As this is my first game of this kind, everything is pretty new to me. Honestly, I only started 2 weeks ago creating this game, after reading parts of the manga, so it isn't that advanced yet. Therefore, I'm happy about any kind of feedback that helps me to improve the game and make it actually playable.

 

The Dungeon

There are a couple of different possibilities to expand the dungeon. You can increase its size by building new halls and corridors, transforming it into a maze. As adventurers only have a limited amount of stamina they might retreat before they found the Dungeon Core.

At the other hand you can build Monster Lairs, who will generate new monsters every round, if the necessary conditions are met. Traps can be set, which will damage all adventurers passing by but can be disabled by thieves. Or you can summon the undead to protect the dungeon.

The bigger the reputation of your dungeon grows more and stronger adventurers will arrive and even parties of adventurers might appear.

 

 

Fallen Heroes

If you reinforced your private quarters with Prison Cells, you can capture adventurers and corrupt them, which might involve transforming them.

At the moment there are 6 corruptable heroes and heroines, featuring MtF, bimbofication, mind corruption and suicide. I have a lot more in mind for the future, but these should give players already a good idea what they can expect.

 

The outside


But the world of a demon lord doesn't only consist of the dungeon itself. There is also the world around. Corrupt villages and coerce them to pay taxes to you. Find monsters and recruit them for your dungeon. There will be a lot of possibilities.

 

Attention: This game is still in its alpha phase. It is playable, but keep in mind that it is still in development and not nearly a finished product. Therefore the comment section is disabled for now. If you want to leave me any kind of feedback, please visit the discussion thread.

You play as a mighty Demon Lord, who has decided that he would like to create his own dungeon.

So, you start building halls and corridors, set traps for the poor fools who will enter the dungeon and convince goblins and other monsters that your dungeon is the perfect place for them to settle down. And there is that part of the dungeon, too where your private quarters are located and which can be expanded too. You might build a labratory to research magic potions, a forge to equip the monsters with better weapons or prison cells.

Meanwhile you have to worry about those troublesome adventurers, who are trying to beat your dungeon and get their share of the treasure. But if you manage to capture them you can emprison them, corrupt them and turn them into your loyal servants.

While the dungeon rapidly increases its size, so does the number of your followers and who might tell what will happen when the dungeon stops to satisfy your lust for power.

Version 0.02 Hotfix (24.7):

  • bugs fixed
  • number of adventurers in the dungeon during the raid capped at 20, and the number will increase a lot slower
  • the dungeon uses the same design during the raid as during the planning mode to improve performance
  • trap activation has a probability and a regeneration time, thieves won't destroy traps anymore but deactivate them
  • lots of mana costs changed
  • daily mana regeneration increased
  • research progress increased and research points will be included in the morning report
  • map navigation through the mini map added

 

 

Version 0.02 (18.7):

  • 4 more capturable adventurers of variing complexity, ranging from two events to a whole mini game and transformations
  • 6 more random adventurers in the dungeon
  • harpies and crushingtraps as new dungeon options
  • reworked pathfinding system for the AI
  • Library, Labratory, Forge and Ore Mine added to the private part of the dungeon
  • a task system allowing corrupted adventurers to work for you
  • new background art for a lot of places inside the dungeon and outside, too
  • researchable upgrades and sciences in the forge and library (and labratory)
  • a worldmap allowing the exploration of the outside world
  • 3 small events outside, as well as gaining permanent income from outside villages
  • monsters have to be found outside first, before they can be breeded in the dungeon
  • it is possible for the Dungeon Lord to interrupt adventurers before they reach the dungeon core and slay them

 


Total Games: 1,349
Total Contests: 32
Total Reviews: 11,907
Total Engines: 30
Total Adult Themes: 9
Total Transformation Themes: 24
Total Multimedia Themes: 9
Total Online Plays: 2,157,434