This is my first attempt at a game, and I am submitting it for the Virtual Worlds Contest.
You start out as a young man about to make a long journey through space. Thankfully, they put your body in hypersleep and allow you mind to wander all of the wonders of a virtual world.
The game in my mind is complete, but there are some areas that I could definitely beef up, or expand if the interest is there.
WARNING: There are some flashing GIFs included towards the end.
You start out as a young man about to make a long journey through space. Thankfully, they put your body in hypersleep and allow you mind to wander all of the wonders of a virtual world. Thankfully, nothing that you do in the virtual world can affect you in the real world, right?
A few hints: Eating different foods do different things. Working out does not necesarrily make you stronger. And being a perv will definitely make you more of a perv.
Fixed the wide hair issue. Added a mediafire mirror.
I really like this so far! Can't wait for more!
For an initial release it's already loads better than a lot of other "games". The fact that you actually have more than 3 pages worth of content is great. I will defenitely be following this.
I like it.
So first off, to anyone looking for a review of the game to see if its worth playing... Ya its pretty simple, but honestly its a fine little game for a real fast bit of TG fun.
This review is more for the creator though so let me dive into that. First as others have mentioned you have a bit of an issue with some of your images being huge and making it hard to see all of the image, to deal with this you just need to resize them when your adding them to twine (assuming your using twine since that seems to be what this is). If your having trouble with them getting squashed, just use a simple mathmatical formula to keep them more or less at the same proportune. So say the image is 1200 x 500, just reducing both by 300 would result in a horribly squashed image, but if you reduce both by 50%, then it will come out looking fine and at a much more resonale size.
The other main issue I saw was at the end a error popped up with one of your choices and its one that gave me a headach for SO LONG when I was learning HTML programing so I am just going to show you how to fix it with an exsample.
<<if $happiness gte 5>>You pick up the phone and she asks you out for ice cream and you [[totally go]].
<<else>>You don’t feel like picking up. I guess you’ll never know what she wanted to ask you about. You .[[stay at home]].
The big thing here is that last <</if>> because without that the choice just brakes. I know it looks like a redundancy since you already have a simple if x, then y coded, but trust me, IT NEEDS ENDING IF! My first game (which I have not uploaded yet, but is fully done) got delayed by a month because the big, end game score calculation just broke and I could not figure out why because all the places I looked for help assumed I must have a more complex issue since it was such a silly little mistake.
Cheers on making a pretty solid first game and can't wait to see what you have for us next!
Barely into the game and I already have a minor nitpick. Standardize the size of the images a bit please. When I examined myself on Day 1 the hair was so large that it made a side scroll bar appear while everything else was decently sized that I could see them without a problem.
Other than that, it's fun, but definitely needs the other three sims up and running.