Press-Switch is a game designed by Skiegh and is primarily focused on Body Swapping but with quite a numerous amount of other forms of TF and things of a similar nature. It is a Visual Novel style game which, while, on occasion will follow the typical VN format of a linear storyline, will more often than not, lead off into entirely different tangents with each decision made.
You take control of Calvin Hintre, an evasive teenager who finds himself observing others more than engaging with them. His people watching habits leave most of his time spent in simple wonder of situations to be -- of conversations that could be had, but never will due to his lack of assertion. This "if they don't approach, I won't either" kind of mentality leads him to live a very isolated life, with only those willing to force their way through his bubble capable of wrenching him from his otherwise boring existence. New possibilities come knocking however...
When a passing truck nearly flattens him, a stray bit of it's contents falls loose from it's rickety tail. Inside that unmarked package lay a device capable of changing the very people around him in ways he never could've imagined. Now he comes set on a dilemma, change others or himself, and how, and for what reason? The moral dilemma of this comes to shape the entirety of his life from then on. However, the device came riddled with warnings, and with it's mysterious properties, it may only be a matter of time until his curiosity leaves him hurdling towards his own bane.
The long awaited new content is here in the form of a pathway to take a trip first and truly through all of Eliza's school, a place which was supposed to be a minor location but here it is with more content than the entire rest of the game. In this new path, which stems from an existing one, you take control of Calvin, where he reaches out to Karyn -- his sister's friend -- to see if she would be willing to let him spend a day with his sister inside her all girls' school Olivian High. No amount of forcing would let him in otherwise, and even a switch of his own chromosomes would leave him not on the enlisted girls, so his only course of action is to ask Karyn for the thing which she unconsciously holds most precious: her body.
Experience a path that is unlike every other thing I produced in that it actually functions like an organic path which continually merges back together with itself, with varying options leading to different conclusions much later. The path itself is incomplete. This is part of day 1, in what is planned to be a 3 day path. Day 1 is very introductory, but that doesn't stop it from having it's fair share of missteps, one of which has a very, very, very lengthy ending sequence. Speaking of, endings are no longer numbered, but there are quite a few of them to find. Good luck in doing so~
As this content is not complete, a general rule of thumb is that the path will end upon reaching the end of Eliza's school day, when the final class ends. There are exceptions to this in both ways, as well as a few options which simply can't be accessed due to being cut for either being incomplete, for time, or because I just didn't like them as they were. I apologize for it not being complete as I wanted it to be, but it only makes sense to get it out there now. Something else that is very important to note here is...
This Version Can Only Access The New Content!!!!
If you want to experience P-S as it once was, you will have to download and use version 0.3b. My intention next is to rework the game and get all of the old content working again.
I want to put a meme here to express how amazed I feel to see this game updated, but that would be sacreligious to this holy game.
So ultimately, the cons above ruined the game for me. When the main character is somebody who I have some strong moral judgements of because he treats his housekeeper like shit, isn't very empathic toward his family members, and is self-centered, with little concern for the very serious impact that his actions may have on others, it's a little hard for me to care about him getting into a bad situation where his control is taken away.
And since the game gave me virtually zero psychological insight into what any of the characters were going through, half or more of what's typically appealing to me about gender-switch erotica was taken away, and situations in the game that I would normally consider sexy just didn't do much for me.
I'm beyond happy to see this game in the "Recently Updated" section of this website. Thank you so much for continuing this project! It has always been my favorite game on this site, every day I refresh the index page to check if it has been updated (I was still doing it just last week, so long after the last update!). I look forward to whatever you plan to put out! Thanks again!
the previous game was great. This new version with the added paths and details is going to be an outstanding game. So many different paths so far. I hope you can keep them all up.
In regards to the intro section: While I can agree with putting the thank yous in a readme or something, they're only ten lines long. If it takes you ten minutes to read ten lines, I'd recommend the little engine that could, not this.