This game was released in early 2013. I'm only now getting around to making an official entry for it here.
Welcome to Transformania Time(TM)! Today we have two eager contestents competing against each other for a hefty cash prize! What's the catch? Well, let me tell you this: this experience CHANGES you! I can guarantee that neither of our contestants will step out this door the same person that they stepped in as! And I don't mean in some kind of metaphysical or emotional way like other game shows. What do I mean? Well, it won't take you long to find out, I can guarantee you that! Neither can I say how either will be when they leave--it's different for absolutely everyone! So... let the games BEGIN!!!!!
Compete against other contestants to see who can postpone their own slow transformations the longest while the loser of each round transforms dynamically, bit by bit. This game comes with a number of community-written characters and the character creator tool can be downloaded from the forums thread.
This was a really enjoyable game, I played through all the options just to see as much content as possible.
Idk if the author will see this but one thing that would be really amazing to see in the game is a sort of sandbox mode; where you can quickly apply the transformations to charcters you've already played through, without having to go through the whole "story mode" just to revisit some of your favorite tf scenes.
This game has a good concept but its execution is misguided.
The minigames that make up the gameplay are just too demanding for an erotic game. I'm down for a challenge usually, but when I'm playing an erotic game, I'm gonna have my cock in my dominant hand. Don't distract me with pointless flash reflex games that demand my absolute attention. Almost all the minigames are also poorly explained - a couple I had to glean through trial and error; some I still don't understand.
The actual transformation stuff is pretty well-done though.
i have idea that you can borrow from another game, a pair of buttens, one forces you to loose, one to win
Though I was able to keep a fairly one-to-one ratio of win/lose in the minigames, it had little to do with skill and more to do with dumb luck.
The few tfs I WANTED to see were difficult to get all the way through, since they were NPCs with an enourmous number of levels...
The mini-games are frustrating. Even on easy. I stopped bothering with the sequence, moving target, and pop-up games entirely.