In this game the main character is a young loser that though a twist of fate finds himself in a boot camp for magical girls, now he as to hide is true identity and somehow find a way to escape before the psychotic director of the camp find him. Too make things worse circumstances seem to be slowly changing him...
I want this game to be a sort of hybrid between Runes of Chaos and Prisoners of the Elder One essentially in this game you will have a certain number of days to escape the camp, each day is divided in three part:
Morning where you have some interactions with the inhabitants of the camp.
The afternoon where you leave the camp to train.
And the evening where you socialize a bit more until you finish the day by having dinner with one of your friends
One of the best transformation related RPG maker games I've played. Great job on it! I hope you continue making these!
HLF has done a grand job with this game. He doesn't take in compensation for all of his hard work.
Nice game love it . The transformation in body and mind is nice an slow.
With ever update the story line seems to get more complex with more possible paths to the future story. One thing I really like is that the MC can get slowly TFed with or without losing a fight. Also lose of a fight doesn't spell an automatic bad end. HLF keeps the players interested by providing new details about the characters' interest, backgrouond and motivation. The main characters are not one dimensional but has several possible reasons for interacting with the MC.
I would like a few of the main characters acknowledge the visible transformations going on. This version leaves one tangential storyline open, crates a possible new line with one of the group members, a possible future conflict with another magic girl. The main storyline hasn't ended but waiting for continuation in the next update.
what new in the newst version?
This game is very well put together. There is a comparably high level of playability and replayability, much moreso than I expected. The characters and world are fun and interesting, the combat is pretty fair, and the pacing is spot on. My only complaint is that there need to be more animations of the transformations, possibly a small image set at each major point, though it is very understandable that artwork development lags behind game development.
Hi, I love the game so far, I dunno if I'm that far in it or anything yet. But I've kinda ran into a bug? I was wondering what to do with the kitchen knife you get really early on, then I tried activating it in the cafeteria and it completely crashes the game. I assume that's not supposed to happen.
Apart from this little hiccup and a bunch of minor typos the game is awesome, if a bit tame. (so far anyways?)