"Hypnoventure" or "One Summer" is a CYOA Twine game. You play as Sam, fresh out of high school and lots of free time before you start college. What to do with your time...
Inspired by Skooma's "Devious World" CYOA. I decided to try my hand at making my own. This is a very early alpha and I have lots to do.
Please keep in mind that this is my first game of this sort and I am new to Twine. I am incredibly busy with other life things, so I have little bits of free time to work on this. Feedback is appreciated.
Thank You for the outpouring of support and the already growing fanbase!
Discussion Thread Here
I'm not dead! Nor is the Game! Happy Holidays to all! Have an update!
So, instead of going into all the details of the previous months worth of no updates. I'm just gonna say this: It was a hectic time. I am Sorry. It's not dead I swear <3
-Made a 'StoryInit' page to independently set up the global stats.(Previously they were set up through the first page)
-Sam now can go outside to the local park.
-Lots of things added to the park
-Like, wowzers, thats a lot! (If I listed everything I did, it would be like 80% of this changelog.)
-Finally got around to putting some working into the Transformation line.
-Messed with the Start page blink link. Heh, Blink Link. It rhymes.
-Moved the Text Color changes into the built in Stylesheet. Finally.
-This eliminated minor behind the scenes stuff and streamlined the code.
-The "Why Ending" should now have a 1 in 20 chance of showing up.
-Fiddled with the 'Watch Netflix' Page. If someone really, really wants to click that page 10000 times it will automatically force you to the Bad End.
-Added in items that could potentially increase your Hypno Level, and a few things to decrease it.
-Added a Authors note, it's kinda hidden. But not really.
-Filled out more of the Dominate Amanda page. There will be more going into that.
A discussion thread would be nice so that we can give feedback through it and not through reviews...
The blue colour is really hard to read. Other than that it's really not much there to write a review about. Seeing though that you've added some content so fast this should be rectified very fast.
This is looking pretty amazing so far, I can't wait to see how this goes. Is it going to be a linear, or a slice of life?
Is a good start, and I'm looking forawrd to seeing where it goes.
May be worth switching to a different HTML-style of game engine though, as the previous reviewer has suggested.
You might be on to something. If you're using Twine though, I think SugarCube will work better for you as a Twine format. That way, you can also save games.