Strive an adult, text based fantasy themed slave management game in development. You take a role of an aspiring young Mage, who takes a possession over a mansion and aims to achieve greatness by utilizing power, wits and magic, take control over various procedurally generated slaves of over 15 different races. You control your servants, which are used to generate food and gold, but not only that, - mana, utilized by magic, generally can only be acquired from sex. You can brew potions, learn and play with spells, modify servants and yourself at the laboratory, and keep human farm. The turn-based combat, which allows you to capture and train slaves of different races and upbringings with unique traits.
You can view changelog in the game's main menu.
We moved to the itch.io: https://strive4power.itch.io/strive-for-power
You can support the project at https://www.patreon.com/maverik
You are a mage, inheriting lone mansion in forest. Your aim is to come to prosperity, and for that you will need to organize your new base, acquire servants, money and mana, which will also require you to have sex.
if your going to make a free public access game that needs a password to decompressmake it easeir to find the password
I like it, needs improvement though, but I like it. However, I wouldn't consider this as a Transformation game.
Alright. Since ver 0.3.35b and 0.3.39b are obviously patches...what version of the game am I supposed to DL to make all this work right?
To start let me say I've been a fan of management style games like this one for a while now and it's nice to see others trying their hand at the genre. This one in particular has great potential and I've spend quite a few hours in game just screwing around with different play styles.
Now on to the criticisms I guess. As stated by many others the learning curve is indeed steep. I myself had to use CheatEngine and give myself nearly double the starting gold and food so as not to end up broke and hungry after the first week or two and I doubt that I would have taken the time to learn the game at all without this head start.
Lately I've been having issues understanding slave interactions regarding loyalty(another common theme in the review section here) even with that early game bump. I understand you're likely working on very specific issues and rushing to add content so as to stay relevent, it's one of the most common issues indie developers have and I have fallen into that trap with my own projects.
My suggestion is that you take some time to go over the action and item descriptions and try and be a little more descriptive of their effects. Same for the result descriptions after a spell like Mind Read or Sedate. I find myself spending all my mana trying to figure out how my slaves are feeling because there are isn't really any other physical or behavioral changes that clue us in on their development. Even if it's just a placeholder like "Loyalty++" or "Depravity --" it'll give your players a better idea of what their ingame actions are responsible for and give you a little check point to comeback later and swap it out for something more immersive.
Anyway I'm looking forward to future updates and just want to say well done on the work you've done thus far, curves aside. If you'd like any additional input feel free to PM me, Debugging and Game Balancing are kind of my job and while I may not make anything that would fit this site, I spend enough time here to feel the need to give back a little.
Great Game so far keep it up.