Anathema (previously known as Never Mess With a Warlock) starts with a simple premise, a warlock has taken something you desire, and you aim to get it back. He seeks to transform you in different ways to weaken your resolve. In a land of his domain, you must regain your abilities, and find several gems in different areas to reach the warlock and defeat him. Your changes will effect how the ending plays out in different ways.
Several goals in mind:
No early bad ends, I just don't like how they effect gameplay. I also like the idea of a transformation messing with you, but not being your downfall.
Transformations should mean something, as in, it shouldn't just be something you look at yourself. NPCs should react, and ways to get a gem might change.
You should be free to go where you want in whatever order. Alright this one isn't entirely true, but it's kept most of that ideal.
Update: 0.7.6 69,247 words, 212 passages, 343 variables
Update: 0.7.5 51,925 words, 184 passages, 261 variables
0.7.5a fixed combat bug, and form issue leavig druid cave
Update: 0.7.1 46,679 words, 175 passages, 249 variables
0.7.1a fixed bugs regarding combat, and night scenes, also adjusted inventory box
Update: 0.7 41,856 words, 169 passages, 248 variables
0.7a- fixed bug not allowing shapeshifting section to work. Also updated so that the new transformations show the new form on the sidebar. Minor text updates in various passages.
Update: 0.6 36,134 words, 158 passages, 226 variables
Update: 0.5.5 28,927 words, 135 passages, 196 variables
Update: 0.5.4 25,512 words, 138 passages, 187 variables
0.5.3a-fixed some bugs 22,602 words, 136 passages, 168 variables
Update: 0.5.2 20,482 words, 128 passages, 143 variables
0.7.7: succubus transformation, events fully added, side jobs fully added and enemies to fight before reaching the warlock. Also likely to be removing back button at this point.
0.7.8: endings, endings, endings!
0.7.9: Working on anything that's been left unfinished, or needs a rework.
0.8: going into beta! From here on it will be balancing, and bug fixes. Is getting gold or leveling too easy? Are certain enemies too hard, or not hard enough?
0.9 - 1.0: develop stuff based on any suggestions or feedback.
Not all information in this section will be reference completely, this is merely if you want more background on the setup.
The character starts off in the lands of Arendel. While this is minor as far as the extent of how little time you spend here it is important to note a few things. First is that monsters(orcs, werewolves, giants, etc.) are an extreme rarity in this world, mostly appearing due to a summoning or by some other botched experiment. In another category is demons (imps, succubi, incubi, etc.) which are next to non existant in this world. The main character is an adventurer of sorts, so he has seen these creatures before, but maybe only once or twice.
Gods/goddesses exist, it is best to think of them as something akin to greek gods, or kami/shinto mythos. Essentially beings with power that help regulate the world before them, but can be flawed like humans.
The character ends up in what is known as the warlock's realm, it's best to think of this as a pocket realm. Essentially, it exists by itself outside of Arendel. As such the warlock can bend the rules of how things work in these lands.
Your Lover(if chosen)
The Rich Man
Good orc, preg and bimbo content.
This is a pretty good game. It's got a good storyline, and, even though it's in beta, all of the transformations work really well with each ither. Good to see that this is more than just a one-time thing, too: the author still updates it every now and then, adding new content and squishing bugs. Overall, it's a 10/10 for an alpha.
NEW REVIEW: Version 0.7.6
I can't believe it. This is one of the few games that came back to life. I always liked the game, but now that I see not only is its story advancing, it's being tweaked and reworked in the pre-existing content; this is the mark of a truly good designer. I am excited to see what it turns out to be.
And it's all about forced m2f again, no matter what we choose. How boring...
This is an interesting game. I've run into a few bugs, but it has potential to be a great game. I hope it gets finished.
UPDATE: So far the update looks cool. There's more to the waitress job, but it seems it can only be triggered once after the story segment where the barkeep tries to dose the MC. I did like the bunny costume though. Any other time after the second job introducing the bunny costume is blank and just says "return", same with the events happening in the bar. Please keep up the good work.
I came across this game on the off-chance really and thought why not.
Having played though it though it was a fun little rump! You do have a few transformations that effect the outlook of NPC's that when you interact with them they change they way they talk to you, however this only really happens for the first time you meet them.
Random portal at one stage for me with a fun little story ;) sort of a fetish for me... *cough*
Some little gripes about the game though, You can easily mess with any outcome with the back arrow in the brower (not your actual back back button), all choices should be final in my opinion. This leads me into some game breaking bugs that can only be fixed with it though - Druid section with the volcano if you go left i believe you end up changing into a panther and thats it nothing more, getting stuck in a loop with no means of exiting to the cross roads i.e. examine yourself then level up, the back link just doesn't do anything.
Would like to see this game finished at some point as the story line is interesting and hopefully we will see some more transformations :D