So, after wanting to change a little bit of the original game, I went a bit overboard and changed pretty much everything. While the base concept remains the same, most things have been changed. If you dislike all the changes made to the game, I'll be leaving a link to the original before I changed everything. But since I spent countless hours changing everything, I thought it might be worth it to change the name. So the project is now known as Breeder's Haven: Reconception (get it?!)
Plot: Due to a cataclysmic virus event, 99% of males have been eradicated from the earth with females remaining untouched (How convenient!) . The world now stabilized, uses the Haven System in order to repopulate the world. A Haven is a region that is governed by a male known as a Haven Administrator (That's you!). Its the Haven administrator's responsibility to screen applicants for his haven, impregnate said applicants, and then manage the upgrades and choices regarding the haven. Each new applicant brings value to your haven, and it's up to you to select those you want to be part of your society.
You have 16 turns (4 real years) to manage your haven before you're reassigned to a new haven to start all over. Based on the value makeup of your haven, you will receive an ending. For each unique ending you receive you will have an additional turn for subsequent playthroughs. Alternatively you can play in sandbox mode, which is endless turns, but you will never receive an ending in sandbox mode.
This game was made in Twine, and I changed none of the models names. So if you like one just google the name and you'll find her stuff. All the characters and models are above the age of 18.
This game is 100% and will always be free. Feel free to share but do not make any money off it whatsoever please.
November 29th CHANGES:
-Gone are tech points, you instead have four pairs of value points that are opposites of one another. Increasing one decreases the other. Like with Tech Points, each resident has these values that adjust your haven when recruited. These values are added again when you impregnate a resident after recruitment.
-You now use funds and labor to purchase upgrades/policies for your haven. Funds are granted at a flat rate for each impregnation, where as labor is granted during casual sex sessions. Upgrades and policies will play a bigger role in future updates.
-You can now have twins and triplets, each doubling and tripling rewards. The current proc rate is low, future releases will have options to increase the rate.
-There are now 4 different types of housing slots for residents. Each turn you are granted an additional slot in a rotation through the housing types. You can spend funds/labor to build more slots if you do not wish to wait.
-Removed achievements and random events temporarily.
-You now receive an ending based on the value make-up of your haven. Currently these endings are basic, and something I hope to improve on in the future. A heads up, the webms on some ending slides may have sound...
-Added 9 new residents, resulting in a roster of 74.
-Added a catch-all if you somehow bug past the max turn limit in normal mode, should end the game correctly.
-Added the option to end the game once you pass turn 16, for those that have unlocked a large amount of max turns but don't wish to play through 20+ turns before receiving an ending.
Plans for the future:
-Taking a goddamn breath.
-Fixing the inevitable bugs I missed
-Adding in major policies, which are radical policies that change the fundamentals of the game. (Example: requiring residents to consent to anal sex, the result being no more accidental pregnancies, but the labor reward is now psudo-random)
-Adding in random events. These events are where I want the real choices to be made, with dynamic choices based on residents, values, upgrades, and policies. I'm dreaming big with these, but we'll see where they go.
If you don't like the game as to the changes I've made, I'll leave the 2.0 download up so you can enjoy the original before I broke everything.
Love this game! Exactly what it says on the tin - loads of video content to enjoy, great replayability.
Big download, so preferably any updates also provide just the new game file.
In the 2.0 version I loved the achievements, could some form of this be re-implemented in v11? After the first few play throughs getting used to the new mechanics it felt like a grind to get to the different endings. Also some tracking of which endings I've gotten so far would be useful! Also could you add in the current number of rooms when you go to add an extra one after end of turn.
This new version of the game is kind of interesting, but removes alot of the hotness from the game, upgrades feel useless and the points system do nothing right now.
If this game is to become hot again, there needs to be more of a rewarding feeling in everything, right now the recruiting of women are just a click here to watch porn feature, i would personally love if there were hard-to-unlock rare characters that i could work to unlock, or even a pokemon esque gotta catch em all mentality, with finding rare women through different random events, or even events tied to your attributes point distribution, like idk alot of racial minorities complaining that you have alot of tradition points and you get different (but sexy) choices to make in these situations.
The game has potential but really needs to be handled carefully and needs alot more of a rewarding feeling. Am excited to see where its gonna go
The new game has potential, but right now, it's a bit too abstract. There's no more flavor text for the girls, for example, though that might be in a future update?
Personally, I'd've made this a separate game rather than replacing the old Breeder's Haven entirely, but I'unno. Maybe the author's lost all interest in the original game.
(Also, as an aside, for future updates, can you release update packs rather than full downloads? MEGA restricts how much you can download before it starts nagging you to pay or download their crap, and I don't want to download more than a GB for every update.)
This new update kills even more fun from the game.
There is information overload and its gone from a fun NSFW clicker / stratagy game to boring.
Review of Ver 1.5
The new update takes a lot of fun from the game and made it a chore.
Feels more monotonus and the removal of the back button is a pain in the ass for accidentally clicking the wrong thing.
Breeder's Haven is a game that's never been particularly "hot". While it's writing could be fun, that was never applied to it's characters or sex scenes, characters amounting to a brief bio and sex scenes essentially being a collection of short videos. Still, it's mechanics were enjoyable. Emphasis on "were". With this new update, it's essentially a different game -- one I personally do not enjoy. It's a shame, as I liked where it was going previously, but as it stands this version lacks the bells and whistles to make it's new core gameplay worth doing, at least for me.