[inactive][HTML] Live @ 9

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What would you rather see implemented

Poll ended at Sat Jan 07, 2017 6:06 pm

- implant pictures into the game (and loose the M2F branch)
12
30%
- keep story as is (knowing large text blocks are planned)
26
65%
- I don't like the intro/premise so don't care (it's OK to be honest)
2
5%
 
Total votes: 40

superjm457
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[inactive][HTML] Live @ 9

Post by superjm457 » Thu Dec 29, 2016 10:37 pm

This is my first attempt at making a game so....Fair Warning.lol

It is currently in the writing phase as well as the "learning how" phase. (Because I'm using a tablet no pictures, video, or audio are currently planned)

I do not have a patron or want your money as this is solely for doing it, though If you have any suggestions or tips that would be great, feel free to post here.

The premise is:

You are the manager of a (failing) late night news station. On Monday your main anchor put in his week's notice causing you to seek a replacement. On Friday you have had very little luck (mainly due to your limited finance's) though you do have two more applications to review...

-Ashley
19 years old
Very attractive
College dropout
Very limited broadcasting experience

-Thomas
20 years old
Handsome (though a little feminen)
College graduate (music)
Zero experience in broadcasting

Will you be able to save the station?

How far are you willing to go?

Contains:

Nudity, explicit sexuality
M2F
Female dominated
Corruption
Forced orgasming
Orgasm denial
Forced consumption of bodily fluids (just cum)
Bathroom denial
Piss and scat (limited to a few optional events with warnings)
Public humiliation
Forced public nudity
Others..

A Concept Demo has been uploaded
http://www.tfgamessite.com/index.php?mo ... ew&id=1107
Last edited by superjm457 on Sat Feb 11, 2017 8:44 am, edited 7 times in total.

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Re: [Concept][HTML] Live @ 9

Post by frustratedbuffalo » Fri Dec 30, 2016 1:38 am

I am intrigued...

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Re: [Concept][HTML] Live @ 9

Post by Pyramus » Fri Dec 30, 2016 1:58 am

Sounds really neat. Here's to hoping you can pull through, and a word of advice - try to not get overly ambitious. My first game that I made is in indefinite limbo because I made it a bit too big for my skill level. I'd hate to see the same thing happen to you.
Pretty much just winging it.

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Re: [Concept][HTML] Live @ 9

Post by superjm457 » Fri Dec 30, 2016 5:43 am

Pyramus wrote:Sounds really neat. Here's to hoping you can pull through, and a word of advice - try to not get overly ambitious. My first game that I made is in indefinite limbo because I made it a bit too big for my skill level. I'd hate to see the same thing happen to you.
Thanks, that is a concern. I'm mainly focusing on the story and have a learning list... needs (for the game to work), wants (things I would like to have), wishes (things that may be way to advanced for the first attempt)... Lol should be interesting.

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Re: [Concept][HTML] Live @ 9

Post by Mammaphilia » Sat Dec 31, 2016 7:07 am

Nice idea. I hope to see more :)

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Re: [Concept][HTML] Live @ 9

Post by Lugraz » Sun Jan 01, 2017 10:06 am

Looking forward to it. And wish you the best at your game.

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Re: [Concept][HTML] Live @ 9

Post by superjm457 » Thu Jan 05, 2017 4:43 pm

Concept Demo released.

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Re: [Concept][HTML] Live @ 9

Post by Sweet Little Sister » Thu Jan 05, 2017 6:01 pm

superjm457 wrote:Concept Demo released.
Helps to include the link ( http://www.tfgamessite.com/index.php?mo ... me&id=1107 ) in the OP.

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Re: [Concept][HTML] Live @ 9

Post by superjm457 » Thu Jan 05, 2017 6:17 pm

Sweet Little Sister wrote:
superjm457 wrote:Concept Demo released.
Helps to include the link ( http://www.tfgamessite.com/index.php?mo ... me&id=1107 ) in the OP.
Lol, thanks.

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Re: [Pre Alpha][HTML] Live @ 9

Post by Rfpnj » Thu Jan 05, 2017 10:38 pm

OK played through the demo. I do have a few suggestions.
  1. Change the format to Sugarcube, this will allow the saving of games, which I have a feeling will become an issue in the future.
  2. Use more passages, the majority of the ones you have now are too long and requires a great deal of scrolling.
  3. Take a while before the next build to determine what game elements you plan to have in the game, and how they will be used.
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